--[[ Script Name : SpawnScripts/Darklight/Sableveinrubble.lua Script Purpose : Sablevein Rubble Script Author : Cynnar Script Date : 10/13/2015 Script Notes : --]] local SableveinRubble = 137 function spawn(NPC) AddSpawnAccess(NPC, NPC) SetPlayerProximityFunction(NPC, 20, "SpawnAccess", "SpawnAccess") SetRequiredQuest(NPC, SableveinRubble, 1) end function respawn(NPC) spawn(NPC) end function SpawnAccess(NPC, Spawn) if HasQuest(Spawn, SableveinRubble) and tonumber(GetTempVariable(Spawn, "SableOre")) <= 6 then AddSpawnAccess(NPC, Spawn) end end function casted_on(Target, Caster, SpellName) local SableOreCount = tonumber(GetTempVariable(Player, "SableOre")) if SpellName == "harvest " then if HasQuest(Spawn, SableveinRubble) and tonumber(GetTempVariable(Spawn, "SableOre")) <= 6 then Despawn(NPC) SummonItem(Spawn, 11836) SetTempVariable(Spawn, "SableOre", SableOreCount + 1) elseif HasQuest(Spawn, SableveinRubble) and tonumber(GetTempVariable(Spawn, "SableOre")) == 6 then RemoveSpawnAccess(NPC, Player) end end end