local SearchingForSigils = 123 function spawn(NPC) choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function respawn(NPC) spawn(NPC) end function clockwise1(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 7 , y, z - 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 5 , y, z - 10, 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10, y, z + 9 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 5 , y, z + 8 , 1, math.random(5, 15)) end function clockwise2(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 2 , y, z - 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 7 , y, z - 5 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z + 6 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 9 , y, z + 1 , 1, math.random(5, 15)) end function counter_clockwise1(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 1, math.random(5, 15)) end function counter_clockwise2(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 2 , y, z + 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 7 , y, z + 5 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z - 6 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 9 , y, z - 1 , 1, math.random(5, 15)) end function death(NPC, Spawn) if GetQuestStep(Spawn, SearchingForSigils) == 1 then AddLootItem(NPC, 11837) end end