--[[ Script Name : Quests/Darklight/awellspringcub.lua Script Purpose : for the spawn "a wellspring cub" (340061) Script Author : Cynnar Script Date : 2/5/2016 Script Notes : --]] local DrawUponWellsprings = 155 function spawn(NPC) choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function respawn(NPC) spawn(NPC) end function casted_on(NPC, Caster, SpellName) if SpellName == "Leash" then if GetQuestStep(Caster, DrawUponWellsprings) == 1 then if GetTempVariable(Caster, "cub") == nil then SetTempVariable(Caster, "cub", NPC) SpawnSet(NPC, "attackable", "0") SpawnSet(NPC, "show_level", "0") SetFollowTarget(NPC, Caster) SetSpeed(NPC, 9) ToggleFollow(NPC) end end end end function clockwise1(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 7 , y, z - 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 5 , y, z - 10, 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10, y, z + 9 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 5 , y, z + 8 , 1, math.random(5, 15)) end function clockwise2(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 2 , y, z - 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 7 , y, z - 5 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z + 6 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 9 , y, z + 1 , 1, math.random(5, 15)) end function counter_clockwise1(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 7 , y, z + 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 5 , y, z + 10, 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10, y, z - 9 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 5 , y, z - 8 , 1, math.random(5, 15)) end function counter_clockwise2(NPC) x = GetX(NPC) y = GetY(NPC) z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 2 , y, z + 8 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 7 , y, z + 5 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z - 6 , 1, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 9 , y, z - 1 , 1, math.random(5, 15)) end