--[[ Script Name : SpawnScripts/DownBelow/FalinShaloon.lua Script Author : Premierio015 Script Date : 2021.10.28 06:10:27 Script Purpose : dialogues for quest --]] local GoodsDownBelow = 5376 function spawn(NPC) ProvidesQuest(NPC, GoodsDownBelow) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function hailed(NPC, Spawn) local count = GetQuestCompleteCount(Spawn, GoodsDownBelow) FaceTarget(NPC, Spawn) local conversation = CreateConversation() if not HasQuest(Spawn, GoodsDownBelow) then PlayFlavor(NPC, "voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchant_shaloon/merchant_shaloon001.mp3", "", "", 2831988431, 2273687060, Spawn) AddConversationOption(conversation, "I'll be on my way. ") if GetLevel(Spawn) <= 20 and count <= 5 then AddConversationOption(conversation, "How are you able to do business down here?", "Option1") end StartConversation(conversation, NPC, Spawn, "Buy something or be on your way! I don't have time to chat with the likes of you...") elseif GetQuestStep(Spawn, GoodsDownBelow) == 1 or GetQuestStep(Spawn, GoodsDownBelow) == 2 or GetQuestStep(Spawn, GoodsDownBelow) == 3 or GetQuestStep(Spawn, GoodsDownBelow) == 4 then AddConversationOption(conversation, "Yeah, I'm on it.") StartConversation(conversation, NPC, Spawn, "You're not going back on your word, are you? I expect you to deliver them goods!") elseif GetQuestStep(Spawn, GoodsDownBelow) == 5 then SetStepComplete(Spawn, GoodsDownBelow, 5) AddConversationOption(conversation, "What do most folks ask you for?", "Option1") AddConversationOption(conversation, "Thanks.") StartConversation(conversation, NPC, Spawn, "It's hard to imagine anyone wanting this stuff, let alone paying for it. Anyway, you kept up your end of the bargain. Take this for your trouble.") end end function Option1(NPC, Spawn) local count = GetQuestCompleteCount(Spawn, GoodsDownBelow) FaceTarget(NPC, Spawn) local conversation = CreateConversation() PlayFlavor(NPC, "") if count <= 5 then AddConversationOption(conversation, "I'm interested.", "offer") end AddConversationOption(conversation, "Not today.") StartConversation(conversation, NPC, Spawn, "I get requests for this or that, used for who knows what. It seems that the majority of my clientele have to get their supplies here, 'cause it just ain't available top side. Say, how would you like to make yourself useful?") end function offer(NPC, Spawn) OfferQuest(NPC, Spawn, GoodsDownBelow) end function InRange(NPC, Spawn) FaceTarget(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/merchant_falin_shaloon/qey_catacomb01/merchants/qey_catacomb01_dwarf_merchant_aoi_callout_2aa4e27e.mp3", "If I don't have what you want, you don't need it!", "", 1298570469, 653865762, Spawn) end function LeaveRange(NPC, Spawn) end