--[[ Script Name : bloodsaber_initiate.lua Script Purpose : Waypoint Path for bloodsaber_initiate.lua Script Author : Devn00b Script Date : 04/28/2020 05:44:20 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 7 local level2 = 8 local difficulty1 = 5 local hp1 = 125 local power1 = 55 local difficulty2 = 5 local hp2 = 145 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -11.17, -4, -138.13, 2, math.random(1,10)) MovementLoopAddLocation(NPC, 2.51, 0.3, -138.66, 2, math.random(1,10)) MovementLoopAddLocation(NPC, -11.17, -4, -138.13, 2, math.random(1,10)) end