--[[ Script Name : burrower2.lua Script Purpose : Waypoint Path for burrower2.lua Script Author : Devn00b Script Date : 05/10/2020 08:37:18 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 22.83, -1.01, -78.27, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 19.16, -0.77, -78.27, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.21, -0.05, -70.15, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 22.46, -0.08, -65.77, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 18.28, -0.05, -65.65, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 13.97, -0.03, -61.43, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 2.71, -0.08, -63.9, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -6.74, -0.04, -53.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.8, -0.08, -56.98, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.43, 0.57, -45.81, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.7, -0.07, -39.46, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.62, -0.07, -37.85, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -11.42, -0.08, -34.03, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -3.39, -0.08, -33.7, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -3.02, -0.03, -28.31, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 0.13, -0.05, -30.43, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -2.37, -0.07, -22.87, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 2.29, -0.05, -22.54, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 0.05, -0.11, -22.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 2.29, -0.05, -22.54, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -2.37, -0.07, -22.87, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 0.13, -0.05, -30.43, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -3.02, -0.03, -28.31, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -3.39, -0.08, -33.7, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -11.42, -0.08, -34.03, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.62, -0.07, -37.85, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.7, -0.07, -39.46, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -15.43, 0.57, -45.81, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -9.8, -0.08, -56.98, 1, math.random(0,2)) MovementLoopAddLocation(NPC, -6.74, -0.04, -53.73, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 2.71, -0.08, -63.9, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 13.97, -0.03, -61.43, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 18.28, -0.05, -65.65, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 22.46, -0.08, -65.77, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 23.21, -0.05, -70.15, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 19.16, -0.77, -78.27, 1, math.random(0,2)) MovementLoopAddLocation(NPC, 22.83, -1.01, -78.27, 1, math.random(0,2)) end