--[[ Script Name : crawler_hatchling2.lua Script Purpose : Waypoint Path for crawler_hatchling2.lua Script Author : Devn00b Script Date : 05/10/2020 10:52:53 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 4.72, -0.02, -108.45, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 7.31, -0.07, -108.06, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 11.55, 0.23, -102.82, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 21.06, 0.17, -98.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 14.12, 0.18, -105.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 8.48, -0.07, -108.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 4.63, -0.09, -107.03, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 0.93, -0.07, -104.85, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -8.98, -0.06, -96.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -19.48, -0.08, -81.51, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.02, -0.09, -73.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -41.59, -0.03, -65.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52.27, -0.09, -67.34, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -58.17, -0.07, -75.59, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.27, -0.08, -78.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -56.53, -0.07, -72.51, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52, -0.05, -74.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.83, -0.08, -73.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.95, -0.08, -68.03, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -50.1, -0.05, -71.15, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -48.96, -0.09, -64.87, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44, -0.04, -64.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.44, -0.1, -68.78, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44.36, -0.1, -66.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -34.93, -0.09, -73.68, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.25, -0.04, -68.62, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -39.9, -0.09, -65.25, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -42.41, -0.03, -70.61, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.8, -0.01, -68.75, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -31.52, -0.07, -75.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.22, -0.03, -69.71, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.07, -0.06, -75.78, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -24.53, -0.09, -81.37, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -21.76, 0.05, -77.43, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -24.53, -0.09, -81.37, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.07, -0.06, -75.78, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.22, -0.03, -69.71, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -31.52, -0.07, -75.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.8, -0.01, -68.75, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -42.41, -0.03, -70.61, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -39.9, -0.09, -65.25, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.25, -0.04, -68.62, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -34.93, -0.09, -73.68, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44.36, -0.1, -66.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.44, -0.1, -68.78, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44, -0.04, -64.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -48.96, -0.09, -64.87, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -50.1, -0.05, -71.15, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.95, -0.08, -68.03, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.83, -0.08, -73.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52, -0.05, -74.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -56.53, -0.07, -72.51, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -54.27, -0.08, -78.29, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -58.17, -0.07, -75.59, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52.27, -0.09, -67.34, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -41.59, -0.03, -65.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.02, -0.09, -73.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -19.48, -0.08, -81.51, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -8.98, -0.06, -96.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 0.93, -0.07, -104.85, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 4.63, -0.09, -107.03, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 8.48, -0.07, -108.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 14.12, 0.18, -105.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 21.06, 0.17, -98.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 11.55, 0.23, -102.82, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 7.31, -0.07, -108.06, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 4.72, -0.02, -108.45, 1, math.random(0,5)) end