--[[ Script Name : crawler_hatchling3.lua Script Purpose : Waypoint Path for crawler_hatchling3.lua Script Author : Devn00b Script Date : 05/10/2020 10:59:19 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -21.97, -0.02, -77.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -25.13, -0.09, -81.39, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -31.59, -0.08, -75.11, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -26.32, -0.04, -72.02, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -42.38, -0.03, -70.66, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -40.59, -0.07, -65.58, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.67, -0.1, -68.89, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -43.44, -0.03, -63.98, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -48.31, -0.09, -64.45, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -50.31, -0.05, -71.23, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -55.18, -0.08, -68.87, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -52.13, -0.09, -67.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -45.6, -0.08, -64.23, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.22, -0.12, -71.27, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -19.87, -0.1, -81.6, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -13.83, -0.06, -89.82, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -30.92, 0.31, -108.07, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -17.73, 0.2, -93.36, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -12.57, -0.06, -86.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -16.33, -0.02, -89.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -6.85, -0.04, -92.47, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -9.33, -0.02, -96.4, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -4.38, -0.08, -100.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, 1.54, -0.05, -100.43, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -1.62, -0.06, -97.75, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -2.18, -0.07, -104.91, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -7.95, -0.12, -95.86, 1, math.random(0,5)) end