--[[ Script Name : crawler_hatchling4.lua Script Purpose : Waypoint Path for crawler_hatchling4.lua Script Author : Devn00b Script Date : 05/10/2020 11:04:18 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -51.76, -0.09, -67.68, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44.63, -0.1, -68.94, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -43.95, -0.1, -68.69, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.33, -0.06, -73.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.21, -0.04, -69.8, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.74, -0.02, -75.99, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.24, -0.04, -78.27, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -20.58, 0.05, -80.16, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.21, 0.08, -84.88, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.18, -0.02, -87.69, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -13.17, -0.08, -87.15, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -11.91, -0.07, -88.67, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.99, 0.11, -91.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -15.87, 0.26, -95.79, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -24.37, -0.67, -97.83, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -21.51, -1.07, -101.28, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.8, -0.25, -103.04, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -30.76, 0.33, -108.12, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.8, -0.25, -103.04, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -21.51, -1.07, -101.28, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -24.37, -0.67, -97.83, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -15.87, 0.26, -95.79, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.99, 0.11, -91.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -11.91, -0.07, -88.67, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -13.17, -0.08, -87.15, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.18, -0.02, -87.69, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -18.21, 0.08, -84.88, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -20.58, 0.05, -80.16, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.24, -0.04, -78.27, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -22.74, -0.02, -75.99, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -29.21, -0.04, -69.8, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -32.33, -0.06, -73.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -43.95, -0.1, -68.69, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -44.63, -0.1, -68.94, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -51.76, -0.09, -67.68, 1, math.random(0,5)) end