--[[ Script Name : crawler_hatchling6.lua Script Purpose : Waypoint Path for crawler_hatchling6.lua Script Author : Devn00b Script Date : 05/11/2020 03:50:41 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -31, 0.38, -107.45, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -28.52, -0.84, -102.99, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -23.45, -0.96, -100.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -21.44, -0.23, -95.18, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -16.11, 0.3, -95.9, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -19.39, -0.8, -99.28, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.31, -0.79, -100.06, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.33, -1.13, -103.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.9, -0.03, -110.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.7, -0.11, -118.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.61, -0.09, -118.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -32.85, -0.06, -123.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.07, -0.09, -133.9, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -53.05, 0.15, -150.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.18, -0.07, -153.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.52, -0.01, -152.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.18, -0.07, -153.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -53.05, 0.15, -150.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.07, -0.09, -133.9, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -32.85, -0.06, -123.91, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.61, -0.09, -118.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.7, -0.11, -118.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.9, -0.03, -110.4, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.33, -1.13, -103.34, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -27.31, -0.79, -100.06, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -19.39, -0.8, -99.28, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -16.11, 0.3, -95.9, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -21.44, -0.23, -95.18, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -23.45, -0.96, -100.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -28.52, -0.84, -102.99, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -31, 0.38, -107.45, 1, math.random(0,10)) end