--[[ Script Name : crawler_hatchling_1.lua Script Purpose : Waypoint Path for crawler_hatchling_1.lua Script Author : Devn00b Script Date : 05/12/2020 12:13:24 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -83.21, -0.09, -150.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -79.01, -0.07, -154.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.94, -0.04, -154.08, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -71.9, -0.06, -144.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -77.81, -0.08, -136.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.24, -0.06, -136.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.02, 0.5, -125.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.03, -0.11, -121.92, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -108.93, -0.09, -113.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.59, 0.57, -120.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -125.38, -0.1, -126.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.3, -0.07, -136.03, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.05, -0.09, -142.61, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.32, 0.42, -152.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -118.78, -0.12, -167.48, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.32, 0.42, -152.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.05, -0.09, -142.61, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -129.3, -0.07, -136.03, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -125.38, -0.1, -126.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -121.59, 0.57, -120.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -108.93, -0.09, -113.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.03, -0.11, -121.92, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.02, 0.5, -125.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.24, -0.06, -136.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -77.81, -0.08, -136.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -71.9, -0.06, -144.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.94, -0.04, -154.08, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -79.01, -0.07, -154.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -83.21, -0.09, -150.84, 1, math.random(0,10)) end