--[[ Script Name : crypt_substance.lua Script Purpose : Waypoint Path for crypt_substance.lua Script Author : Devn00b Script Date : 05/10/2020 08:06:14 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 1.95, -0.09, -18.37, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 0.71, -0.12, -20.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -0.7, 0.13, -28.53, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.82, -0.08, -27.64, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -2.43, -0.06, -30.47, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -4.38, -0.08, -35.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -8.13, -0.05, -31.84, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.22, -0.08, -32.81, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -8.59, -0.05, -37.18, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -9.26, -0.04, -39.72, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.34, -0.06, -38.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.26, -0.01, -42.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -16.86, 0.52, -46.11, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.48, -0.09, -47.56, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.39, -0.06, -51.37, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.47, -0.08, -49.92, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.61, 0.53, -53.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.03, -0.08, -57.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.95, -0.06, -56.84, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -7.68, -0.06, -58.93, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -2.85, -0.06, -62.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -1.34, -0.13, -59.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 8.71, -0.06, -57.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 8.83, -0.08, -62.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 4.35, -0.06, -62.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 4.6, -0.1, -70.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 4.35, -0.06, -62.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 8.83, -0.08, -62.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 8.71, -0.06, -57.24, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -1.34, -0.13, -59.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -2.85, -0.06, -62.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -7.68, -0.06, -58.93, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.95, -0.06, -56.84, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.03, -0.08, -57.32, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.61, 0.53, -53.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.47, -0.08, -49.92, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -15.39, -0.06, -51.37, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.48, -0.09, -47.56, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -16.86, 0.52, -46.11, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.26, -0.01, -42.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -13.34, -0.06, -38.19, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -9.26, -0.04, -39.72, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -8.59, -0.05, -37.18, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -10.22, -0.08, -32.81, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -8.13, -0.05, -31.84, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -4.38, -0.08, -35.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -2.43, -0.06, -30.47, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.82, -0.08, -27.64, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -0.7, 0.13, -28.53, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 0.71, -0.12, -20.7, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 1.95, -0.09, -18.37, 2, math.random(0,5)) end