--[[ Script Name : crypt_substance15.lua Script Purpose : Waypoint Path for crypt_substance15.lua Script Author : Devn00b Script Date : 05/13/2020 02:35:37 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -127.43, -0.06, -145.4, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.4, -0.09, -153.31, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.07, -0.08, -178.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -131.35, 0.48, -181.6, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -165.98, 0.37, -170.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.53, -0.02, -176.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -172.95, -0.08, -187.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -179.32, -0.15, -190.03, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -185.03, -0.03, -189.91, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.98, -0.05, -188.16, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.29, -0.08, -174.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -166.3, 0.35, -172.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.9, -0.24, -172.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -135.03, -0.13, -182.73, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -121.6, 0.53, -180.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.71, -0.08, -175.02, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.67, -0.12, -153.48, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.47, -0.08, -144.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.47, -0.05, -136.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -155.12, -0.09, -137.85, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -159.1, -0.02, -134.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.33, -0.05, -125.55, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.4, 0.36, -107.63, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -148.06, -0.12, -83.53, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -157.4, 0.36, -107.63, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.33, -0.05, -125.55, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -159.1, -0.02, -134.79, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -155.12, -0.09, -137.85, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.47, -0.05, -136.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.47, -0.08, -144.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.67, -0.12, -153.48, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.71, -0.08, -175.02, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -121.6, 0.53, -180.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -135.03, -0.13, -182.73, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -160.9, -0.24, -172.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -166.3, 0.35, -172.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.29, -0.08, -174.29, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.98, -0.05, -188.16, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -185.03, -0.03, -189.91, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -179.32, -0.15, -190.03, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -172.95, -0.08, -187.58, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -173.53, -0.02, -176.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -165.98, 0.37, -170.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -131.35, 0.48, -181.6, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.07, -0.08, -178.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -118.4, -0.09, -153.31, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.43, -0.06, -145.4, 2, math.random(0,20)) end