--[[ Script Name : crypt_substance18.lua Script Purpose : Waypoint Path for crypt_substance18.lua Script Author : Devn00b Script Date : 05/14/2020 02:11:05 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 5 local level2 = 6 local difficulty1 = 6 local hp1 = 130 local power1 = 65 local difficulty2 = 6 local hp2 = 150 local power2 = 80 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -84.05, -0.09, -140.37, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -102.84, -0.07, -117.55, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -114.07, -0.11, -113.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -122.28, 0.55, -120.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -126.79, -0.07, -129.48, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -130.11, -0.03, -137.5, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -140.27, -0.05, -137.89, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -154.45, -0.08, -138.3, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -159.89, 0.03, -132.77, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -160.44, -0.04, -125.18, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -155.61, -0.09, -125.46, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -161.16, -0.04, -122.68, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -156.26, -0.02, -114.61, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -161.27, -0.07, -112.95, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -158.64, 0.47, -106.09, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -155.85, 0.27, -105.99, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -158.05, -0.08, -101.9, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -153.83, -0.09, -102.02, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -152.92, -0.03, -91.31, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -150.01, -0.11, -91.7, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -153.07, -0.09, -87.72, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -147.07, -0.02, -88.38, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -149.8, -0.04, -81.53, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -144.36, -0.09, -79.46, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -145.25, -0.08, -76.25, 1, math.random(0,5)) MovementLoopAddLocation(NPC, -148.87, -0.1, -85.92, 1, math.random(0,5)) end