--[[ Script Name : crypt_substance6.lua Script Purpose : Waypoint Path for crypt_substance6.lua Script Author : Devn00b Script Date : 05/10/2020 10:46:20 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 5 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 130 local power2 = 130 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 6.32, -0.08, -109.59, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 16.18, 0.14, -100.14, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 11.36, -0.06, -108.4, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 1.34, -0.03, -106.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 0.85, -0.02, -101.09, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.99, 0.45, -97.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.71, -0.09, -90.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -32.5, 0.07, -108.99, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -35.16, -0.08, -112.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -33.84, 0.53, -126.35, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -35.32, -0.01, -132.67, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -41.08, -0.57, -138.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -35.32, -0.01, -132.67, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -33.84, 0.53, -126.35, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -35.16, -0.08, -112.79, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -32.5, 0.07, -108.99, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -12.71, -0.09, -90.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -3.99, 0.45, -97.51, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 0.85, -0.02, -101.09, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 1.34, -0.03, -106.71, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 11.36, -0.06, -108.4, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 16.18, 0.14, -100.14, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 6.32, -0.08, -109.59, 2, math.random(0,5)) end