--[[ Script Name : forager.lua Script Purpose : Waypoint Path for forager.lua Script Author : Devn00b Script Date : 04/28/2020 03:23:58 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -54.06, -0.09, -75.93, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -57.42, -0.06, -79.42, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -58.41, 0.53, -89.35, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -58.6, -0.11, -92.84, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -60.48, -0.06, -95.76, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -66.76, -0.11, -96.59, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -75.01, -0.11, -103.67, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -76.65, -0.11, -107.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.76, -0.11, -111.47, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.96, -0.07, -119.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -80.02, -0.09, -125.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -77.08, -0.1, -131.49, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -87.42, -0.13, -142.06, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -84.68, -0.08, -137.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -98.11, -0.08, -124.37, 2, math.random(0,20)) end