--[[ Script Name : rifter_hatchling6.lua Script Purpose : Waypoint Path for rifter_hatchling6.lua Script Author : Devn00b Script Date : 05/13/2020 04:13:41 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -163.14, -0.08, -118.03, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.14, 1.17, -118.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.68, 1.17, -114.8, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -176.89, 1.17, -125.99, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -168.2, 1.17, -125.73, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.35, -0.22, -131.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.65, -0.27, -134.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -210.05, -0.39, -132.68, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.65, -0.27, -134.08, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -170.35, -0.22, -131.34, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -168.2, 1.17, -125.73, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -176.89, 1.17, -125.99, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -187.68, 1.17, -114.8, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -188.14, 1.17, -118.98, 2, math.random(0,10)) MovementLoopAddLocation(NPC, -163.14, -0.08, -118.03, 2, math.random(0,10)) end