--[[ Script Name : rifter_hatchling8.lua Script Purpose : Waypoint Path for rifter_hatchling8.lua Script Author : Devn00b Script Date : 05/14/2020 02:19:06 AM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 6 local level2 = 7 local difficulty1 = 6 local hp1 = 150 local power1 = 150 local difficulty2 = 6 local hp2 = 215 local power2 = 215 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -164.64, -0.24, -76.05, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -170.53, -0.11, -73.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -175.67, -0.27, -74.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -178.68, -0.28, -87.86, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -188.03, -0.07, -92.22, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -196.58, -0.01, -94.38, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -199.56, -0.04, -100.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -194.63, -0.01, -105.3, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -185.36, -0.1, -105.5, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -181.47, -0.03, -111.57, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -185.36, -0.1, -105.5, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -194.63, -0.01, -105.3, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -199.56, -0.04, -100.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -196.58, -0.01, -94.38, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -188.03, -0.07, -92.22, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -178.68, -0.28, -87.86, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -175.67, -0.27, -74.34, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -170.53, -0.11, -73.87, 2, math.random(0,5)) MovementLoopAddLocation(NPC, -164.64, -0.24, -76.05, 2, math.random(0,5)) end