--[[ Script Name : shriller.lua Script Purpose : Waypoint Path for shriller.lua Script Author : Devn00b Script Date : 04/28/2020 10:23:04 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 8 local level2 = 9 local difficulty1 = 8 local hp1 = 485 local power1 = 200 local difficulty2 = 8 local hp2 = 555 local power2 = 240 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1) MovementLoopAddLocation(NPC, -10.13, 2.08, -32.44, 1, 0) MovementLoopAddLocation(NPC, -5.94, 2, -33.58, 1, 0) MovementLoopAddLocation(NPC, 0.11, 2, -26.58, 1, 0) MovementLoopAddLocation(NPC, -0.2, 2, -24.3, 1, 0) MovementLoopAddLocation(NPC, 2.67, 2, -11.51, 1, 0) MovementLoopAddLocation(NPC, 7.39, 2, -9.46, 1, 0) MovementLoopAddLocation(NPC, 10.21, 3.28, -5.55, 1, 0) MovementLoopAddLocation(NPC, 11.2, 4.18, 0.74, 1, 0) MovementLoopAddLocation(NPC, 8.55, 5.11, 7.67, 1, 0) MovementLoopAddLocation(NPC, 7.55, 5.43, 9.92, 1, 0) MovementLoopAddLocation(NPC, -3.61, 7.16, 11.03, 1, 0) MovementLoopAddLocation(NPC, -9.18, 8.06, 6.98, 1, 0) MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1) MovementLoopAddLocation(NPC, -9.18, 8.06, 6.98, 1, 0) MovementLoopAddLocation(NPC, -3.61, 7.16, 11.03, 1, 0) MovementLoopAddLocation(NPC, 7.55, 5.43, 9.92, 1, 0) MovementLoopAddLocation(NPC, 8.55, 5.11, 7.67, 1, 0) MovementLoopAddLocation(NPC, 11.2, 4.18, 0.74, 1, 0) MovementLoopAddLocation(NPC, 10.21, 3.28, -5.55, 1, 0) MovementLoopAddLocation(NPC, 7.39, 2, -9.46, 1, 0) MovementLoopAddLocation(NPC, 2.67, 2, -11.51, 1, 0) MovementLoopAddLocation(NPC, -0.2, 2, -24.3, 1, 0) MovementLoopAddLocation(NPC, 0.11, 2, -26.58, 1, 0) MovementLoopAddLocation(NPC, -5.94, 2, -33.58, 1, 0) MovementLoopAddLocation(NPC, -10.13, 2, -32.44, 1, 0) MovementLoopAddLocation(NPC, -10.2, 8.24, 5.87, 1, 1) end