--[[ Script Name : shriller11.lua Script Purpose : Waypoint Path for shriller11.lua Script Author : Devn00b Script Date : 05/12/2020 12:23:40 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 7 local level2 = 8 local difficulty1 = 6 local hp1 = 200 local power1 = 90 local difficulty2 = 6 local hp2 = 240 local power2 = 100 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -99.92, 2, -166.57, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -127.36, 2, -125.04, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -99.92, -2, -166.57, 1, math.random(0,10)) end