--[[ Script Name : shriller11_1.lua Script Purpose : Waypoint Path for shriller11_1.lua Script Author : Devn00b Script Date : 05/12/2020 12:38:50 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -41.55, 2, -79.73, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -42.24, 2, -74.33, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.86, 2, -76.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -39.85, 2, -75.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.92, 2, -80.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -43.39, 2, -76.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.81, 2, -78.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.31, 2, -75.6, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.76, 2, -74.68, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.32, 2, -79.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -39.7, 2, -75.33, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.21, 2, -80.72, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -43.16, 2, -79.48, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.85, 2, -76.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.38, 2, -77.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.9, 2, -79.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.14, 2, -78.63, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -42.43, 2, -77.63, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.14, 2, -78.63, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.9, 2, -79.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.38, 2, -77.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.85, 2, -76.26, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -43.16, 2, -79.48, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.21, 2, -80.72, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -39.7, 2, -75.33, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.32, 2, -79.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -40.76, 2, -74.68, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.31, 2, -75.6, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.81, 2, -78.38, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -43.39, 2, -76.84, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -38.92, 2, -80.89, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -39.85, 2, -75.87, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -36.86, 2, -76.24, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -42.24, 2, -74.33, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.55, 2, -79.73, 1, math.random(0,10)) end