--[[ Script Name : shriller16.lua Script Purpose : Waypoint Path for shriller16.lua Script Author : Devn00b Script Date : 05/13/2020 01:04:51 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -152.16, 2, -167.02, 1, 0) MovementLoopAddLocation(NPC, -149.06, 2, -168.83, 1, 0) MovementLoopAddLocation(NPC, -155.01, 2, -166.52, 1, 0) MovementLoopAddLocation(NPC, -153.71, 2, -163.37, 1, 0) MovementLoopAddLocation(NPC, -147.84, 2, -165.75, 1, 0) MovementLoopAddLocation(NPC, -151.4, 2, -169.07, 1, 0) MovementLoopAddLocation(NPC, -153.71, 2, -163.59, 1, 0) MovementLoopAddLocation(NPC, -153.5, 2, -167.66, 1, 0) MovementLoopAddLocation(NPC, -148.98, 2, -165.5, 1, 0) MovementLoopAddLocation(NPC, -149.95, 2, -168.7, 1, 0) MovementLoopAddLocation(NPC, -150.16, 2, -166.61, 1, 0) MovementLoopAddLocation(NPC, -149.59, 2, -166.4, 1, 0) MovementLoopAddLocation(NPC, -153.93, 2, -166.65, 1, 0) MovementLoopAddLocation(NPC, -150.87, 2, -164.58, 1, 0) MovementLoopAddLocation(NPC, -152.51, 2, -168.53, 1, 0) MovementLoopAddLocation(NPC, -150.87, 2, -164.58, 1, 0) MovementLoopAddLocation(NPC, -153.93, 2, -166.65, 1, 0) MovementLoopAddLocation(NPC, -149.59, 2, -166.4, 1, 0) MovementLoopAddLocation(NPC, -150.16, 2, -166.61, 1, 0) MovementLoopAddLocation(NPC, -149.95, 2, -168.7, 1, 0) MovementLoopAddLocation(NPC, -148.98, 2, -165.5, 1, 0) MovementLoopAddLocation(NPC, -153.5, 2, -167.66, 1, 0) MovementLoopAddLocation(NPC, -153.71, 2, -163.59, 1, 0) MovementLoopAddLocation(NPC, -151.4, 2, -169.07, 1, 0) MovementLoopAddLocation(NPC, -147.84, 2, -165.75, 1, 0) MovementLoopAddLocation(NPC, -153.71, 2, -163.37, 1, 0) MovementLoopAddLocation(NPC, -155.01, 2, -166.52, 1, 0) MovementLoopAddLocation(NPC, -149.06, 2, -168.83, 1, 0) MovementLoopAddLocation(NPC, -152.16, 2, -167.02, 1, 0) end