--[[ Script Name : shriller6.lua Script Purpose : Waypoint Path for shriller6.lua Script Author : Devn00b Script Date : 05/11/2020 04:11:04 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -52.85, 2, -66.42, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.32, 2, -67.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -32.7, 2, -72.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.23, 2, -68.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.33, 2, -78.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.11, 2, -68.43, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -24.95, 2, -75.21, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -19.53, 2, -69.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -26.47, 2, -76.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.97, 2, -90.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -30.24, 2, -106.56, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.87, 2, -111.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.24, 2, -126.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.89, 2, -109.44, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.8, 2, -131.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -52.05, 2, -148.77, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -60.91, 2, -153.42, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.08, 2, -152.92, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -60.91, 2, -153.42, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -52.05, 2, -148.77, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.8, 2, -131.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -33.89, 2, -109.44, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.24, 2, -126.25, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.87, 2, -111.71, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -30.24, 2, -106.56, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -12.97, 2, -90.02, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -26.47, 2, -76.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -19.53, 2, -69.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -24.95, 2, -75.21, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.11, 2, -68.43, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -41.33, 2, -78.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -37.23, 2, -68.09, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -32.7, 2, -72.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -45.32, 2, -67.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -52.85, 2, -66.42, 1, math.random(0,10)) end