--[[ Script Name : shriller8.lua Script Purpose : Waypoint Path for shriller8.lua Script Author : Devn00b Script Date : 05/11/2020 04:35:05 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 4 local level2 = 5 local difficulty1 = 6 local hp1 = 110 local power1 = 55 local difficulty2 = 6 local hp2 = 130 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -61.67, 2, -154.33, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.75, 2, -154.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -70.25, 2, -148.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -76.37, 2, -137.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.46, 2, -148.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -68.48, 2, -152.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.64, 2, -152.22, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.59, 2, -159.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.65, 2, -171.67, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.46, 2, -175.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -82.56, 2, -181.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -83.78, 2, -190.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.08, 2, -181.35, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.88, 2, -175.44, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.97, 2, -159.28, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.21, 2, -153.79, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -64.8, 2, -154.7, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -54.28, 2, -147.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.39, 2, -131.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.98, 2, -111.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -14.12, 2, -89.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, 6.2, 2, -109.08, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -14.12, 2, -89.49, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.98, 2, -111.31, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -34.39, 2, -131.78, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -54.28, 2, -147.93, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -64.8, 2, -154.7, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -84.21, 2, -153.79, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.97, 2, -159.28, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -89.88, 2, -175.44, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -86.08, 2, -181.35, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -83.78, 2, -190.16, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -82.56, 2, -181.58, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -88.46, 2, -175.81, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.65, 2, -171.67, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -87.59, 2, -159.59, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -85.64, 2, -152.22, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -68.48, 2, -152.75, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.46,2, -148.29, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -76.37, 2, -137.69, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -70.25, 2, -148.97, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -69.75, 2, -154.66, 1, math.random(0,10)) MovementLoopAddLocation(NPC, -61.67, 2, -154.33, 1, math.random(0,10)) end