--[[ Script Name : venomous_keeper.lua Script Purpose : Waypoint Path for venomous_keeper.lua Script Author : Devn00b Script Date : 05/13/2020 01:48:29 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 7 local level2 = 8 local difficulty1 = 6 local hp1 = 200 local power1 = 90 local difficulty2 = 6 local hp2 = 240 local power2 = 100 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -115.94, 0, -198.46, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -115.69, 0, -208.82, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.12, 0, -204.54, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.81, 0, -199.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.84, 0, -208.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -98.23, 0, -208.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -97.15, 0, -191.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -97.75, 0, -203.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -114.45, 0, -207.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.49, 0, -207.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -111.5, 0, -199.3, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -108.85, 0, -202.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -105.89, 0, -206.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -105.1, 0, -200.45, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.37, 0, -208.02, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -112.38, 0, -204.12, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -106.31, 0, -203.68, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -115.63, 0, -204.24, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.32, 0, -204.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.08, 0, -206.99, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.73, 1.95, -206.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.41, 1.96, -209.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -132.64, 7, -210.01, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.99, 2, -210.34, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.51, 1.95, -206.89, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.31, 0, -206.92, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.62, 0, -205.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -116.11, 0, -203.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.79, 0, -208.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.1, 0, -198.77, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -106.39, 0, -203.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.03, 0, -208.2, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -103.28, 0, -200.78, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.03, 0, -208.2, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -106.39, 0, -203.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.1, 0, -198.77, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -110.79, 0, -208.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -116.11, 0, -203.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.62, 0, -205.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.31, 0, -206.92, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.51, 1.95, -206.89, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -119.99, 2, -210.34, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -132.64, 7, -210.01, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.41, 1.96, -209.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.73, 1.95, -206.94, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.08, 0, -206.99, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.32, 0, -204.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -115.63, 0, -204.24, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -106.31, 0, -203.68, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -112.38, 0, -204.12, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.37, 0, -208.02, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -105.1, 0, -200.45, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -105.89, 0, -206.23, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -108.85, 0, -202.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -111.5, 0, -199.3, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.49, 0, -207.9, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -114.45, 0, -207.64, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -97.75, 0, -203.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -97.15, 0, -191.75, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -98.23, 0, -208.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.84, 0, -208.57, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -109.81, 0, -199.14, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -113.12, 0, -204.54, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -115.69, 0, -208.82, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -115.94, 0, -198.46, 2, math.random(0,20)) end