--[[ Script Name : venomous_watcher.lua Script Purpose : Waypoint Path for venomous_watcher.lua Script Author : Devn00b Script Date : 05/13/2020 01:25:49 PM Script Notes : Locations collected from Live --]] function spawn(NPC) local Level = GetLevel(NPC) local level1 = 8 local level2 = 9 local difficulty1 = 6 local hp1 = 240 local power1 = 100 local difficulty2 = 6 local hp2 = 275 local power2 = 110 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, -124.96, 0, -204.59, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.01, 0, -204.38, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.38, 0, -198.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.18, 0, -190.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.38, 0, -191.53, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.98, 0, -197.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.1, 0, -195.81, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.21, 0, -201.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.14, 0, -194.99, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.26, 0, -206.78, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.5, 0, -206.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.84, 0, -200.89, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.43, 0, -205, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -123.2, 0, -201.62, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.74, 0, -202.5, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.77, 0, -199.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.99, 0, -199.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130, 0, -195.78, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.71, 0, -195.11, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.07, 0, -191.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.12, 0, -191.24, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.27, 0, -206.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -123.36, 0, -202, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.27, 0, -206.28, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.12, 0, -191.24, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.07, 0, -191.71, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.71, 0, -195.11, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130, 0, -195.78, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -129.99, 0, -199.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.77, 0, -199.08, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -127.74, 0, -202.5, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -123.2, 0, -201.62, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.43, 0, -205, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.84, 0, -200.89, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.5, 0, -206.69, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.26, 0, -206.78, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -125.14, 0, -194.99, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -128.21, 0, -201.39, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.1, 0, -195.81, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.98, 0, -197.21, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.38, 0, -191.53, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -126.18, 0, -190.96, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -130.38, 0, -198.83, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -120.01, 0, -204.38, 2, math.random(0,20)) MovementLoopAddLocation(NPC, -124.96, 0, -204.59, 2, math.random(0,20)) end