--[[ Script Name : SpawnScripts/EastFreeport/Kouryick.lua Script Author : Dorbin Script Date : 2023.10.11 05:10:13 Script Purpose : : --]] require "SpawnScripts/Generic/DialogModule" function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) Dialog3(NPC, Spawn) end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hey! If it isn't my ol' marauder killin' buddy! Drink up!") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick012.mp3", 1785679252, 3662653439) Dialog.AddOption("Ok.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("A Seafury ship with some very personal cargo went down off the coast of the Nektulos forest. I know those Nerius marauders were responsible! I just know it! If you get my cargo back for me, I'd be very grateful. I'd do it, but I'm so busy.") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick001.mp3", 3246317258, 3403783500) Dialog.AddOption("I will retrieve the cargo.", "Dialog5") Dialog.AddOption("I don't want to help.") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("What do you want? Can't you see I want to be alone? Wait. Wait. Maybe you can help me?") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick000.mp3", 1405975208, 3281446533) Dialog.AddOption("What can I do?", "Dialog2") Dialog.AddOption("No.") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh yes. Yes. I knew you wouldn't let me down. I could just tell that about you..about you. Not like those useless marauders...untrustworthy pusses. I'll never trust them again.") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick005.mp3", 3198731400, 4098557916) Dialog.AddOption("Goodbye.") Dialog.Start() end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Good! Be careful. Those marauders are sneaky.") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick002.mp3", 414993411, 1936857844) Dialog.AddOption("Goodbye.") Dialog.Start() end function Dialog6(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("What are you doing here? Where's that cargo? Don't come back unless you have it.") Dialog.AddVoiceover("voiceover/english/kouryick/fprt_east/qst_kouryick004.mp3", 1561165149, 1345431663) Dialog.AddOption("Okay.") Dialog.Start() end