--[[ Script Name : SpawnScripts/FermentedGrape/acoweringbard.lua Script Author : Dorbin Script Date : 2022.12.04 02:12:23 Script Purpose : : --]] require "SpawnScripts/Generic/CombatModule" function spawn(NPC, Spawn) combatModule(NPC, Spawn) end local greetingsTable = { "voiceover/english/voice_emotes/greetings/greetings_1_1011.mp3", "voiceover/english/voice_emotes/greetings/greetings_2_1011.mp3", "voiceover/english/voice_emotes/greetings/greetings_3_1011.mp3"}; function hailed(NPC, Spawn) local zone = GetZone(NPC) local Pirate1 = GetSpawnByLocationID(zone, 133781037) --FIRSTMATE local Pirate2 = GetSpawnByLocationID(zone, 133781036) --CUTTER local Pirate3 = GetSpawnByLocationID(zone, 133781038) local Pirate4 = GetSpawnByLocationID(zone, 133781039) local Pirate5 = GetSpawnByLocationID(zone, 133781035) local Pirate6 = GetSpawnByLocationID(zone, 133781034) local Captain = GetSpawnByLocationID(zone, 133781033) local Bartender = GetSpawnByLocationID(zone, 133781031) local Bard = GetSpawnByLocationID(zone, 133781032) local Bobick = GetSpawnByLocationID(zone, 133781027) if not IsAlive(Pirate1) and not IsAlive(Pirate2) and not IsAlive(Pirate3) and not IsAlive(Pirate4) and not IsAlive(Pirate5) and not IsAlive(Pirate6) and not IsAlive(Captain) then FaceTarget(NPC, Spawn) PlayFlavor(NPC,greetingsTable[math.random(#greetingsTable)]," Oh thank you so much! I was afraid they were going to kill me!","thanks",0,0,Spawn) else PlayFlavor(NPC, "voiceover/english/highelf_eco_good_1/ft/highelf/highelf_eco_good_1_notcitizen_gf_e0dfed5b.mp3", "P-p-please d-don't hurt me!", "beg", 623352569, 1914748091, Spawn, 0) end end function respawn(NPC) spawn(NPC) end