--[[ Script Name : SpawnScripts/ForestRuins/aBlackfurlswabbieBeach.lua Script Author : Dorbin Script Date : 2022.02.26 03:02:38 Script Purpose : : --]] function spawn(NPC) ChooseMovement(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) spawn(NPC) end function ChooseMovement(NPC) -- if GetSpawnLocationID(NPC)== 133772824 or 133772825 or 133772826 then local choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end ---else --end end function respawn(NPC) spawn(NPC) end function clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 1.5 , y, z - 2 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x - .5 , y, z - 3, 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x - 3, y, z + 2.5 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 9)) MovementLoopAddLocation(NPC, x + .5 , y, z + 2 , 2, math.random(2, 9)) end function clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 1 , y, z - 2 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x - 3.5 , y, z - .5 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x , y, z + 1 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 15),"Action") MovementLoopAddLocation(NPC, x + 2.5 , y, z + .5 , 2, math.random(2, 9)) end function counter_clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 1.5 , y, z + 1 , 2, math.random(2, 15),"Action") MovementLoopAddLocation(NPC, x , y, z , 0 , math.random(5, 9)) MovementLoopAddLocation(NPC, x + .5 , y, z + 3, 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x + 2, y, z - 2.5 , 2, math.random(2, 10)) MovementLoopAddLocation(NPC, x - .5 , y, z - 2 , 2, math.random(2, 10)) end function counter_clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 1 , y, z + 2 , 2, math.random(2, 10)) MovementLoopAddLocation(NPC, x + 1.5 , y, z + .5 , 2, math.random(2, 9)) MovementLoopAddLocation(NPC, x , y, z - 1 , 2, math.random(2, 15),"Action") MovementLoopAddLocation(NPC, x , y, z , 0 ,2, math.random(5, 10)) MovementLoopAddLocation(NPC, x - 2.5 , y, z - .5 , 2, math.random(2, 10)) end