--[[ Script Name : SpawnScripts/ForestRuinsDeepLurker.lua Script Author : LordPazuzu Script Date : 2022.06.09 10:06:20 Script Purpose : : --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function spawn(NPC) local Level = GetLevel(NPC) local level1 =7 local level2 = 8 local difficulty1 = 5 local hp1 = 125 local power1 = 55 local difficulty2 = 5 local hp2 = 145 local power2 = 65 if Level == level1 then SpawnSet(NPC, "difficulty", difficulty1) SpawnSet(NPC, "hp", hp1) SpawnSet(NPC, "power", power1) elseif Level == level2 then SpawnSet(NPC, "difficulty", difficulty2) SpawnSet(NPC, "hp", hp2) SpawnSet(NPC, "power", power2) end ChooseMovement(NPC) end function respawn(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then Route1(NPC) elseif route == 2 then Route2(NPC) elseif route == 3 then Route3(NPC) elseif route == 4 then Route4(NPC) end end function Route1(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X + 6, Y + 2, Z - 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 4, Y + 3, Z - 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 7, Y - 9, Z + 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 9, Y - 8, Z + 10, 2, math.random(20,60)) end function Route2(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X - 6, Y - 2, Z + 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 4, Y - 5, Z + 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 7, Y + 3, Z - 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 9, Y + 3, Z - 10, 2, math.random(20,60)) end function Route3(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X - 3, Y - 2, Z + 6, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 8, Y - 5, Z + 4, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 2, Y + 3, Z + 7, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 10, Y + 3, Z - 9, 2, math.random(20,60)) end function Route4(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X + 6, Y - 2, Z - 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 4, Y - 5, Z - 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 7, Y + 3, Z + 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 9, Y + 3, Z + 10, 2, math.random(20,60)) end