--[[ Script Name : SpawnScripts/FrostfangSea/AmbassadorBrynhildeMaersdottr.lua Script Purpose : Ambassador Brynhilde Maersdottr Script Author : theFoof Script Date : 2013.10.30 Script Notes : --]] require"SpawnScripts/FrostfangSea/halas_proximity_cheer" function spawn(NPC) SetPlayerProximityFunction(NPC, 15, "ProxCheer") end function respawn(NPC) spawn(NPC) end --[[ function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_001.mp3", "", "", 97799044, 4230411082, Spawn) AddConversationOption(conversation, "Maybe, tell me more.", "dlg_3_1") AddConversationOption(conversation, "No thank you, I'm very happy here.") StartConversation(conversation, NPC, Spawn, "Greetings! I am here to offer assistance if you wish to change citizenship. Is this of interest to you?") if convo==6 then PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_001.mp3", "", "", 97799044, 4230411082, Spawn) AddConversationOption(conversation, "Maybe, tell me more.", "dlg_6_1") AddConversationOption(conversation, "No thank you, I'm very happy here.") StartConversation(conversation, NPC, Spawn, "Greetings! I am here to offer assistance if you wish to change citizenship. Is this of interest to you?") end if convo==8 then PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_001.mp3", "", "", 97799044, 4230411082, Spawn) AddConversationOption(conversation, "Maybe, tell me more.", "dlg_8_1") AddConversationOption(conversation, "No thank you, I'm very happy here.") StartConversation(conversation, NPC, Spawn, "Greetings! I am here to offer assistance if you wish to change citizenship. Is this of interest to you?") end if convo==9 then PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_001.mp3", "", "", 97799044, 4230411082, Spawn) AddConversationOption(conversation, "Maybe, tell me more.", "dlg_9_1") AddConversationOption(conversation, "No thank you, I'm very happy here.") StartConversation(conversation, NPC, Spawn, "Greetings! I am here to offer assistance if you wish to change citizenship. Is this of interest to you?") end end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_002.mp3", "", "", 1600213250, 4013876704, Spawn) AddConversationOption(conversation, "Yes, can you help me to do that?", "dlg_3_2") AddConversationOption(conversation, "Actually, I was thinking of changing citizenship to ... elsewhere.") StartConversation(conversation, NPC, Spawn, "As you're probably aware, New Halas has established good relations with the cities of Qeynos and Kelethin, and when someone wishes to switch citizenship to these cities we try to make the process as friendly as possible. Is this your wish?") end function dlg_3_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_003.mp3", "", "", 2358151408, 4270279466, Spawn) AddConversationOption(conversation, "Qeynos, if you please.", "dlg_3_3") AddConversationOption(conversation, "Kelethin, if you please.") AddConversationOption(conversation, "Neither, I have changed my mind. Thanks anyway!") StartConversation(conversation, NPC, Spawn, "I would be happy to help. Are you interested in becoming a citizen of Qeynos, or Kelethin?") end function dlg_8_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_002.mp3", "", "", 1600213250, 4013876704, Spawn) AddConversationOption(conversation, "Yes, can you help me to do that?", "dlg_8_2") AddConversationOption(conversation, "Actually, I was thinking of changing citizenship to ... elsewhere.") StartConversation(conversation, NPC, Spawn, "As you're probably aware, New Halas has established good relations with the cities of Qeynos and Kelethin, and when someone wishes to switch citizenship to these cities we try to make the process as friendly as possible. Is this your wish?") end function dlg_8_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_003.mp3", "", "", 2358151408, 4270279466, Spawn) AddConversationOption(conversation, "Qeynos, if you please.", "dlg_8_3") AddConversationOption(conversation, "Kelethin, if you please.") AddConversationOption(conversation, "Neither, I have changed my mind. Thanks anyway!") StartConversation(conversation, NPC, Spawn, "I would be happy to help. Are you interested in becoming a citizen of Qeynos, or Kelethin?") end function dlg_9_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_002.mp3", "", "", 1600213250, 4013876704, Spawn) AddConversationOption(conversation, "Yes, can you help me to do that?", "dlg_9_2") AddConversationOption(conversation, "Actually, I was thinking of changing citizenship to ... elsewhere.") StartConversation(conversation, NPC, Spawn, "As you're probably aware, New Halas has established good relations with the cities of Qeynos and Kelethin, and when someone wishes to switch citizenship to these cities we try to make the process as friendly as possible. Is this your wish?") end function dlg_9_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "brynhilde_maersdottr/halas/city_population/halas_betrayal_003.mp3", "", "", 2358151408, 4270279466, Spawn) AddConversationOption(conversation, "Qeynos, if you please.", "dlg_9_3") AddConversationOption(conversation, "Kelethin, if you please.") AddConversationOption(conversation, "Neither, I have changed my mind. Thanks anyway!") StartConversation(conversation, NPC, Spawn, "I would be happy to help. Are you interested in becoming a citizen of Qeynos, or Kelethin?") end --]] --[[ raw_conversations PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn) --]]