--[[ Script Name : SpawnScripts/FrostfangSea/discarded_sack.lua Script Purpose : the spawn "discarded sack" Script Author : theFoof Script Date : 2013.8.11 Script Notes : --]] local SometimesKnut = 84 function spawn(NPC) AddSpawnAccess(NPC, NPC) SetPlayerProximityFunction(NPC, 100, "SpawnAccess", "SpawnAccess") end function respawn(NPC) spawn(NPC) end function casted_on(NPC, Spawn, SpellName) if SpellName == 'search the discarded sack' then if GetQuestStep(Spawn, SometimesKnut) == 1 then conversation = CreateConversation() AddConversationOption(conversation, "But it's not in the sack any more.", "GrizChat_2") StartDialogConversation(conversation, 3, NPC, Spawn, "I smell our prey here. It spent much time bedded down at this location.") end end end function GrizChat_2(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "Where to next, Griz?", "GrizChat3") StartDialogConversation(conversation, 3, NPC, Spawn, "It has moved on. But we are on its trail.") end function GrizChat3(NPC, Spawn) SetStepComplete(Spawn, SometimesKnut, 1) RemoveSpawnAccess(NPC, Spawn) conversation = CreateConversation() AddConversationOption(conversation, "How insightful.") StartDialogConversation(conversation, 3, NPC, Spawn, "Deeper.") end function SpawnAccess(NPC, Spawn) if GetQuestStep(Spawn, SometimesKnut) == 1 then AddSpawnAccess(NPC, Spawn) end end