--[[ Script Name : SpawnScripts/Generic/EcologyEmotes.lua Script Author : Dorbin Script Date : 2022.02.20 05:02:12 Script Purpose : For generic NPC Flavor emotes - particular merchants. : --]] function EcologyEmotes(NPC,Spawn) local choice = math.random(1,10) if choice == 1 then PlayFlavor(NPC, "", "", "tap", 0, 0, Spawn) AddTimer(NPC, 12000, "EcologyEmotes",1,Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn) AddTimer(NPC, 11000, "EcologyEmotes",1,Spawn) elseif choice == 3 then PlayFlavor(NPC, "", "", "shiver", 0, 0, Spawn) AddTimer(NPC, 10000, "EcologyEmotes",1,Spawn) elseif choice == 4 then PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn) AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn) elseif choice == 5 then PlayFlavor(NPC, "", "", "confused", 0, 0, Spawn) AddTimer(NPC, 7000, "EcologyEmotes",1,Spawn) elseif choice == 6 then PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn) AddTimer(NPC, 5000, "EcologyEmotes",1,Spawn) elseif choice == 7 then PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn) AddTimer(NPC, 6000, "EcologyEmotes",1,Spawn) elseif choice == 8 then PlayFlavor(NPC, "", "", "yawn", 0, 0, Spawn) AddTimer(NPC, 9000, "EcologyEmotes",1,Spawn) elseif choice == 9 then PlayFlavor(NPC, "", "", "smirk", 0, 0, Spawn) AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn) elseif choice == 10 then PlayFlavor(NPC, "", "", "cough", 0, 0, Spawn) AddTimer(NPC, 8000, "EcologyEmotes",1,Spawn) end end