--[[ Script Name : SpawnScripts/Generic/EquipmentModule.lua Script Author : LordPazuzu Script Date : 2024.01.08 05:01:52 Script Purpose : Equipment Appearance Presets for NPCModule : --]] function RandomWeapons(NPC, Spawn) --randomize weapons based on class local class = GetClass(NPC) if class >= 1 and class <= 4 then RandomFighterWeapons(NPC) elseif class >= 5 and class <=7 then RandomBrawlerWeapons(NPC) elseif class >= 8 and class <= 10 then RandomFighterWeapons(NPC) elseif class >= 11 and class <= 20 then RandomPriestWeapons(NPC) elseif class >= 21 and class <= 30 then RandomMageWeapons(NPC) elseif class >= 31 and class <= 40 then RandomScoutWeapons(NPC) else RandomFighterWeapons(NPC) end end function RandomFighterWeapons(NPC, Spawn) local weapon = MakeRandomInt(1,10) if weapon == 1 then SetEquipment(NPC, 0, 2228, 255, 255, 255, 255, 255, 255) elseif weapon == 2 then SetEquipment(NPC, 0, 2237, 255, 255, 255, 255, 255, 255) elseif weapon == 3 then SetEquipment(NPC, 0, 2240, 255, 255, 255, 255, 255, 255) elseif weapon == 4 then SetEquipment(NPC, 0, 2296, 255, 255, 255, 255, 255, 255) elseif weapon == 5 then SetEquipment(NPC, 0, 2319, 255, 255, 255, 255, 255, 255) elseif weapon == 6 then SetEquipment(NPC, 0, 2548, 255, 255, 255, 255, 255, 255) elseif weapon == 7 then SetEquipment(NPC, 0, 3242, 255, 255, 255, 255, 255, 255) elseif weapon == 8 then SetEquipment(NPC, 0, 2282, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 9 then SetEquipment(NPC, 0, 2409, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 10 then SetEquipment(NPC, 0, 2240, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) end end function RandomPriestWeapons(NPC, Spawn) local weapon = MakeRandomInt(1,6) if weapon == 1 then SetEquipment(NPC, 0, 3292, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 2 then SetEquipment(NPC, 0, 3843, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 3 then SetEquipment(NPC, 0, 2324, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 4 then SetEquipment(NPC, 0, 2287, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3255, 255, 255, 255, 255, 255, 255) elseif weapon == 5 then SetEquipment(NPC, 0, 2516, 255, 255, 255, 255, 255, 255) elseif weapon == 6 then SetEquipment(NPC, 0, 2396, 255, 255, 255, 255, 255, 255) end end function RandomMageWeapons(NPC, Spawn) local weapon = MakeRandomInt(1,4) if weapon == 1 then SetEquipment(NPC, 1, 3642, 255, 255, 255, 255, 255, 255) elseif weapon == 2 or weapon == 3 then SetEquipment(NPC, 1, 2426, 255, 255, 255, 255, 255, 255) elseif weapon == 4 then SetEquipment(NPC, 1, 3675, 255, 255, 255, 255, 255, 255) end end function RandomScoutWeapons(NPC, Spawn) local weapon = MakeRandomInt(1,3) if weapon == 1 then SetEquipment(NPC, 0, 2264, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 2264, 255, 255, 255, 255, 255, 255) elseif weapon == 2 then SetEquipment(NPC, 0, 2312, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 2312, 255, 255, 255, 255, 255, 255) elseif weapon == 3 then SetEquipment(NPC, 0, 3286, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3286, 255, 255, 255, 255, 255, 255) end end function RandomBrawlerWeapons(NPC, Spawn) local weapon = MakeRandomInt(1,4) if weapon == 1 then SetEquipment(NPC, 0, 2536, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 2536, 255, 255, 255, 255, 255, 255) elseif weapon == 2 then SetEquipment(NPC, 0, 2534, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 2534, 255, 255, 255, 255, 255, 255) elseif weapon == 3 then SetEquipment(NPC, 0, 2274, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 2274, 255, 255, 255, 255, 255, 255) elseif weapon == 4 then SetEquipment(NPC, 0, 3290, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 1, 3290, 255, 255, 255, 255, 255, 255) end end function OrcArmorCommon(NPC, Spawn) RandomWeapons(NPC) local mismatch = MakeRandomInt(1,5) if mismatch == 1 then SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255) elseif mismatch ==2 then SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255) elseif mismatch == 3 then SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) elseif mismatch == 4 then SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 2, 1083, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255) elseif mismatch == 5 then SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255) end end function GhostOrcArmorCommon(NPC, Spawn) local mismatch = MakeRandomInt(1,5) if mismatch == 1 then SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255) elseif mismatch ==2 then SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255) elseif mismatch == 3 then SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255) elseif mismatch == 4 then SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 3744, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 2, 3746, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255) elseif mismatch == 5 then SetEquipment(NPC, 7, 3747, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 3743, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 3742, 255, 255, 255, 255, 255, 255) end end function FreeportGuard(NPC, Spawn) SetEquipment(NPC, 0, 2261, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 2, 932, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 928, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 4, 934, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 930, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6, 931, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 933, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 929, 255, 255, 255, 255, 255, 255) end function QeynosGuard(NPC, Spawn) SetEquipment(NPC, 0, 3245, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 2, 713, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 3, 709, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 4, 715, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 711, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6, 712, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 714, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 710, 255, 255, 255, 255, 255, 255) end function OrcChainCommon(NPC, Spawn) SetEquipment(NPC, 3, 875, 50, 50, 50, 50, 50, 50) SetEquipment(NPC, 5, 877, 50, 50, 50, 50, 50, 50) SetEquipment(NPC, 7, 880, 50, 50, 50, 50, 50, 50) SetEquipment(NPC, 8, 876, 50, 50, 50, 50, 50, 50) end function TradesmanLow(NPC, Spawn) local gender = GetGender(NPC) if gender == 1 then SetEquipment(NPC, 3, 1873, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 1874, 255, 255, 255, 255, 255, 255) elseif gender == 2 then SetEquipment(NPC, 3, 2507, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 2508, 255, 255, 255, 255, 255, 255) end SetEquipment(NPC, 8, 1000, 255, 255, 255, 255, 255, 255) end function Beggar(NPC, Spawn) SetEquipment(NPC, 3, 5529, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 5530, 255, 255, 255, 255, 255, 255) end function DervishChain(NPC, Spawn) RandomWeapons(NPC) SetEquipment(NPC, 3, 867, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 869, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6, 870, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 872, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 868, 255, 255, 255, 255, 255, 255) end function DervishLeather(NPC, Spawn) RandomWeapons(NPC) SetEquipment(NPC, 3, 1079, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 1081, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6, 1082, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 1084, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 1080, 255, 255, 255, 255, 255, 255) end function DervishRobe(NPC, Spawn) RandomWeapons(NPC) SetEquipment(NPC, 3, 782, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 2, 791, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6,424, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 790, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 470, 255, 255, 255, 255, 255, 255) end function DervishThug(NPC, Spawn) RandomWeapons(NPC) SetEquipment(NPC, 3, 859, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 5, 861, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 6, 862, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 7, 864, 255, 255, 255, 255, 255, 255) SetEquipment(NPC, 8, 860, 255, 255, 255, 255, 255, 255) end