--[[ Script Name : SpawnScripts/Generic/generic_fish_movement.lua Script Purpose : Randomly chooses a path for the spawn to take Script Author : theFoof Script Date : 2013.5.16 Script Notes : --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function spawn(NPC) ChooseMovement(NPC) end function respawn(NPC) end function ChooseMovement(NPC) local route = math.random(1,4) if route == 1 then Route1(NPC) elseif route == 2 then Route2(NPC) elseif route == 3 then Route3(NPC) elseif route == 4 then Route4(NPC) end end function Route1(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X + 6, Y + 2, Z - 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 4, Y + 3, Z - 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 7, Y - 9, Z + 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 9, Y - 8, Z + 10, 2, math.random(20,60)) end function Route2(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X - 6, Y - 2, Z + 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 4, Y - 5, Z + 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 7, Y + 3, Z - 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 9, Y + 3, Z - 10, 2, math.random(20,60)) end function Route3(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X - 3, Y - 2, Z + 6, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 8, Y - 5, Z + 4, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 2, Y + 3, Z + 7, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 10, Y + 3, Z - 9, 2, math.random(20,60)) end function Route4(NPC) local X = GetX(NPC) local Y = GetY(NPC) local Z = GetZ(NPC) MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,20)) MovementLoopAddLocation(NPC, X + 6, Y - 2, Z - 3, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 4, Y - 5, Z - 8, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X - 7, Y + 3, Z + 2, 2, math.random(20,60)) MovementLoopAddLocation(NPC, X + 9, Y + 3, Z + 10, 2, math.random(20,60)) end