--[[ Script Name : SpawnScripts/Generic/movement_circle_medium.lua Script Purpose : Randomly chooses a medium circle for the spawn to take Script Author : theFoof Script Date : 2013.5.22 Script Notes : larger version of movement_cirlce_small.lua (written by Scatman) --]] function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function spawn(NPC) SpawnChooseRandomMovement(NPC) end function SpawnChooseRandomMovement(NPC) local choice = math.random(1, 4) if choice == 1 then clockwise1(NPC) elseif choice == 2 then clockwise2(NPC) elseif choice == 3 then counter_clockwise1(NPC) elseif choice == 4 then counter_clockwise2(NPC) end end function clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 12 , y, z - 13 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10 , y, z - 15, 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 15, y, z + 14 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10 , y, z + 13 , 2, math.random(5, 15)) end function clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x + 7 , y, z - 13 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 12 , y, z - 10 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z + 11 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 14 , y, z + 6 , 2, math.random(5, 15)) end function counter_clockwise1(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 12 , y, z + 13 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 10 , y, z + 15, 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 15, y, z - 14 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 10 , y, z - 13 , 2, math.random(5, 15)) end function counter_clockwise2(NPC) local x = GetX(NPC) local y = GetY(NPC) local z = GetZ(NPC) MovementLoopAddLocation(NPC, x - 7 , y, z + 13 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x + 12 , y, z + 10 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x , y, z - 11 , 2, math.random(5, 15)) MovementLoopAddLocation(NPC, x - 14 , y, z - 6 , 2, math.random(5, 15)) end