--[[ Script Name : SpawnScripts/Graystone/Dori.lua Script Purpose : Dori Script Author : Dorbin Script Date : 2022.03.11 Script Notes : --]] require "SpawnScripts/Generic/DialogModule" local Tally = 5508 function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") ProvidesQuest(NPC,Tally) end function InRange(NPC, Spawn) if HasQuest(Spawn,5764) and GetQuestStep(Spawn,5764)==4 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/banker_dori/qey_village03/100_banker_dwarf_dori_housing_quest_1_53e2b5fb.mp3", "If you're opening a new account, I can help you over here.", "bye", 1929454221, 2462501876, Spawn) end end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11) <0 then PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn) elseif HasQuest(Spawn,5764) and GetQuestStep(Spawn,5764)==4 then Dialog2(NPC, Spawn) else MainDialog(NPC, Spawn) end end function MainDialog(NPC,Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Greetin's, young'n. My name's Dori and this here is my bank. As a customer of the Qeynos Exchange, you can be certain your money's safe with us!") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori.mp3", 2952818839, 2577303477) PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn) if not HasCompletedQuest (Spawn, Tally) and not HasQuest (Spawn, Tally) and GetLevel(Spawn)>=7 then Dialog.AddOption("You look pretty busy, is there anything I can help out with?", "DeliveryStart") end if GetQuestStep(Spawn,Tally)==2 then Dialog.AddOption("The banker sent me back with this sealed note for you.", "DeliveryDone") end Dialog.AddOption("Thanks Dori.") Dialog.Start() end function DeliveryStart(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Sure ya can. Its nothing much, but if you take my daily tally into the Qeynos Exchange at the harbor, it would save me a trip into the city! You think you're up to it?") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori000.mp3", 3527195543,3811393839) PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn) Dialog.AddOption("Of course! I'll drop it by as soon as possible.", "QuestBegin") Dialog.AddOption("Another time. Sorry.") Dialog.Start() end function QuestBegin (NPC, Spawn) FaceTarget(NPC, Spawn) OfferQuest(NPC, Spawn, Tally) end function DeliveryDone(NPC, Spawn) SetStepComplete(Spawn, Tally, 2) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Oh dear. I hope its not a bank audit! I do hate those tedious things! Poor Jalan will never get to leave if its an audit! No time for chatt'n. Its time to buckle down and get to work. At any rate, thanks for all your help.") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori002.mp3", 2001766624,322751976) PlayFlavor(NPC, "", "", "doh", 0, 0, Spawn) Dialog.AddOption("I only wish I could have brought back better news. ") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("I see the caretaker gave you my message. I'll help you open your account. First, I need some information from you. What's your name?") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori003.mp3", 731366027,1183378874) Dialog.AddOption(""..GetName(Spawn).."","Dialog2a") Dialog.Start() end function Dialog2a(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Occupation?") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori004.mp3", 2681845326,423161298) Dialog.AddOption("Adventurer","Dialog2b") Dialog.AddOption("Crafter","Dialog2b") if GetRace(Spawn)==0 then Dialog.AddOption("Tarven brawling counts if you win, right?","Dialog2b") elseif GetRace(Spawn)==2 then Dialog.AddOption("Collector. Shiny rocks in particular.","Dialog2b") end Dialog.Start() end function Dialog2b(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("That works. Finally, will you follow the rule of not depositing in your account any poison plants, live animals or dangerous potions?") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori005.mp3", 371751012,3783954000) PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn) Dialog.AddOption("Hmmm... okay, I agree.","Dialog2c") Dialog.AddOption("I guess so?","Dialog2c") Dialog.AddOption("Yes... is that really a question?","Dialog2c") Dialog.Start() end function Dialog2c(NPC, Spawn) if HasQuest(Spawn,5764) and GetQuestStep(Spawn,5764)==4 then SetStepComplete(Spawn, 5764,4) end FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Excellent! Your account is open, and a spot is reserved for you in the vaults. Please visit us anytime with your banking needs. Do you need anything else?") Dialog.AddVoiceover("voiceover/english/banker_dori/qey_village03/bankerdori006.mp3", 1127160953,942233474) PlayFlavor(NPC, "", "", "smile", 0, 0, Spawn) Dialog.AddOption("Not right now.") Dialog.Start() end