--[[ Script Name : SpawnScripts/Graystone/KeldraFrosthaven.lua Script Purpose : Keldra Frosthaven Script Author : John Adams/Scatman Script Date : 2008.09.21 Script Notes : Auto-Generated Conversation from PacketParser Data --]] dofile("SpawnScripts/Generic/EcologyEmotes.lua") function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "RandomTalk") EcologyEmotes(NPC,Spawn) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) RandomTalk(NPC, Spawn, false) end function RandomTalk(NPC, Spawn, Option) local choice = 0 if Option == nil then choice = math.random(1, 100) end if choice < 25 then FaceTarget(NPC, Spawn) local choice = math.random(1, 4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional2/barbarian_eco_good_1/ft/service/merchant/barbarian_merchant_service_good_1_hail_gf_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 2063097698, 2494171847, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional2/barbarian_eco_good_1/ft/service/merchant/barbarian_merchant_service_good_1_hail_gf_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 3015552699, 2771723491, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional2/barbarian_eco_good_1/ft/service/merchant/barbarian_merchant_service_good_1_hail_gf_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 2483059399, 3985999050, Spawn) else PlayFlavor(NPC, "voiceover/english/optional2/barbarian_eco_good_1/ft/service/merchant/barbarian_merchant_service_good_1_hail_gf_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 1501437320, 1208713152, Spawn) end end end