--[[ Script Name : SpawnScripts/Graystone/MarusDonoval.lua Script Purpose : Marus Donoval Script Author : Scatman Script Date : 2009.09.27 Script Notes : --]] function Spawn(NPC) SetInfoStructString(NPC, "action_state", "drinking_idle") end function respawn(NPC) Spawn(NPC) end -- Quest ID's local A_TIME_FOR_FIGHTING = 289 local LATE_SHIPMENT = 290 function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, A_TIME_FOR_FIGHTING) then if HasCompletedQuest(Spawn, LATE_SHIPMENT) then WellLookWhoItIs(NPC, Spawn) elseif HasQuest(Spawn, LATE_SHIPMENT) then if GetQuestStep(Spawn, LATE_SHIPMENT) >= 6 then WellLookWhoItIs(NPC, Spawn) else Say(NPC, "Hah, that was great! You're alright you know that?", Spawn) end else Say(NPC, "Hah, that was great! You're alright you know that?", Spawn) end elseif HasQuest(Spawn, A_TIME_FOR_FIGHTING) then HeyRelaxingHereWithQuest(NPC, Spawn) else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quest_marus_donoval_notonquest_b531a95c.mp3", "Hey! I'm relaxing here.", "", 1804521039, 439298696, Spawn) -- PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001.mp3", "Hey! I'm relaxing here.", "", 1272547244, 528166171, Spawn) end end function healthchanged(NPC, Spawn) local hp_percent = GetHP(NPC) / GetMaxHP(NPC) if hp_percent <= 0.25 then SpawnSet(NPC, "attackable", 0) SpawnSet(NPC, "show_level", 0) AddTimer(NPC, 500, "StopAttacking", 1, Spawn) end end function StopAttacking(NPC, Spawn) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quest_marus_donoval_fightover_c271419f.mp3", "Alright, alright. I'd say that's enough.", "", 2321626411, 1133430573, Spawn) ClearHate(NPC) ClearEncounter(NPC) end function HeyRelaxingHereWithQuest(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if not QuestStepIsComplete(Spawn, A_TIME_FOR_FIGHTING, 1) then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001.mp3", "", "", 1272547244, 528166171, Spawn) AddConversationOption(conversation, "Is someone making cheese in here?", "dlg_4_1") AddConversationOption(conversation, "Do you get paid to sit around all day doing nothing?", "dlg_1_1") AddConversationOption(conversation, "Your father was a slacker, too, wasn't he?", "dlg_2_1") AddConversationOption(conversation, "Well why don't you relax somewhere else, buddy?", "dlg_3_1") StartConversation(conversation, NPC, Spawn, "Hey! I'm relaxing here.") else Say(NPC, "Hah, that was great! You're alright you know that?", Spawn) end end --------------------------------------------------------------------------------------------- -- QUEST 1 --------------------------------------------------------------------------------------------- function dlg_1_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer1.mp3", "", "", 1797143757, 3864854180, Spawn) AddConversationOption(conversation, "Hmm.") StartConversation(conversation, NPC, Spawn, "Eh, I'm a hard worker. My boss knows that.") end function dlg_2_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer2.mp3", "", "", 283337044, 2652532195, Spawn) AddConversationOption(conversation, "Really?") StartConversation(conversation, NPC, Spawn, "My father built the floor you're standing on, for all you know!") end function dlg_3_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval001answer3.mp3", "", "", 3193402669, 2023299810, Spawn) AddConversationOption(conversation, "Whoops.") StartConversation(conversation, NPC, Spawn, "Hah hah! I like you!") end function dlg_4_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval002.mp3", "", "", 2325284648, 2510217170, Spawn) AddConversationOption(conversation, "Oh, never mind, I think that smell is your feet.", "dlg_4_2") StartConversation(conversation, NPC, Spawn, "I don't think so.") end function dlg_4_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval003.mp3", "", "", 1447882078, 784389169, Spawn) AddConversationOption(conversation, "I thought someone was making cheese because of that horrible smell, but now that I'm closer to you I believe the smell is your feet.", "dlg_4_3") AddConversationOption(conversation, "Nothing, sorry, I'll be going.") StartConversation(conversation, NPC, Spawn, "What did you say?") end function dlg_4_3(NPC, Spawn) SetStepComplete(Spawn, A_TIME_FOR_FIGHTING, 1) FaceTarget(NPC, Spawn) conversation = CreateConversation() SpawnSet(NPC, "attackable", 1) SpawnSet(NPC, "show_level", 1) AddHate(Spawn, NPC, 100) PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval003a.mp3", "", "", 129148664, 3190606304, Spawn) AddConversationOption(conversation, "Thank you.") StartConversation(conversation, NPC, Spawn, "Ooh, that's a good one.") end ----------------------------------------------------------------------------------------------------------------------- -- QUEST 2 ----------------------------------------------------------------------------------------------------------------------- function WellLookWhoItIs(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval004.mp3", "", "", 2785464919, 2918822894, Spawn) if GetQuestStep(Spawn, LATE_SHIPMENT) == 6 then AddConversationOption(conversation, "Sometimes, yes. Right now I need to ask you about a package though.", "AskAboutPackage") end AddConversationOption(conversation, "Yeah, let's go!", "LetsGo") AddConversationOption(conversation, "Nope, not anymore.") StartConversation(conversation, NPC, Spawn, "Well look who it is. Still fighting?") end function LetsGo(NPC, Spawn) SpawnSet(NPC, "attackable", 1) SpawnSet(NPC, "show_level", 1) AddHate(Spawn, NPC, 100) end function AskAboutPackage(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval005.mp3", "", "", 297443074, 3794904170, Spawn) AddConversationOption(conversation, "There was a package for Burk Stoneshatter. The shipment was GG4QC and it was reported as being unloaded but isn't in overflow, and isn't on the docks, and hasn't been delivered. The Shipping Coordinator said I should speak with you.", "dlg_20_2") StartConversation(conversation, NPC, Spawn, "I can help. What do you need?") end function dlg_20_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval006.mp3", "", "", 3783525520, 2258184655, Spawn) AddConversationOption(conversation, "In the water? Oh no.", "dlg_20_3") StartConversation(conversation, NPC, Spawn, "GG4QC you say? Yeah, I know the one. Three crates, it was. I do remember unloading them. If what you say is true then I think they may have taken a bath, hah hah!") end function dlg_20_3(NPC, Spawn) SetStepComplete(Spawn, LATE_SHIPMENT, 6) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/marus_donoval/qey_village03/quests/marus_donoval/marus_donoval007.mp3", "", "", 313118896, 4113217971, Spawn) AddConversationOption(conversation, "All right. Thanks.") StartConversation(conversation, NPC, Spawn, "These things happen, you know. You should go talk to the Shipping Coordinator if you ever want to get that shipment.") end