--[[ Script Name : SpawnScripts/GreaterFaydark/AmiAugren.lua Script Purpose : Ami Augren Script Author : John Adams Script Date : 2009.02.05 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") ProvidesQuest(NPC, 1) end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) -- JA: I think there are random things she says when you are in proximity, or on a timer? PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/quest/ami_augren_child_ami_callout_d5efb2d7.mp3", "WAAAAAaaaaaa!", "cry", 3923011773, 3719514479, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() -- She'll say this hail response once you finish her quests --PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/quest/ami_augren_child_completed_ca7e0b77.mp3", "Thank you for bringing my Dolly back!", "cheer", 2643704601, 749990179, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren001.mp3", "", "", 12113457, 274345192, Spawn) AddConversationOption(conversation, "Buzzies? Do you mean the bees? Do the bees scare you?", "dlg_6_1") StartConversation(conversation, NPC, Spawn, "WAAAAaaaa! Go away, buzzies! Go away!") if convo==8 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren006.mp3", "", "", 198532712, 1197028678, Spawn) AddConversationOption(conversation, "Yes... I can tell.", "dlg_8_1") StartConversation(conversation, NPC, Spawn, "Thank you. I don't like buzzies.") end if convo==9 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren001.mp3", "", "", 12113457, 274345192, Spawn) AddConversationOption(conversation, "Buzzies? Do you mean the bees? Do the bees scare you?", "dlg_9_1") StartConversation(conversation, NPC, Spawn, "WAAAAaaaa! Go away, buzzies! Go away!") end if convo==10 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren004.mp3", "", "", 3325418190, 161234706, Spawn) AddConversationOption(conversation, "I made sure the bees won't be bothering anyone anymore.", "dlg_10_1") AddConversationOption(conversation, "Not yet, but don't worry.") StartConversation(conversation, NPC, Spawn, "Are the buzzies gone?") end if convo==12 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren011.mp3", "", "", 735443449, 1189746741, Spawn) AddConversationOption(conversation, "I got your doll back for you.", "dlg_12_1") StartConversation(conversation, NPC, Spawn, "What's that you have?!") end if convo==14 then PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren011.mp3", "", "", 735443449, 1189746741, Spawn) AddConversationOption(conversation, "I got your doll back for you.", "dlg_14_1") StartConversation(conversation, NPC, Spawn, "What's that you have?!") end end function dlg_6_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren002.mp3", "", "", 3768392039, 1880249670, Spawn) AddConversationOption(conversation, "I'll get rid of them for you.... just calm down.", "dlg_6_2") AddConversationOption(conversation, "They are your problem, good luck.") StartConversation(conversation, NPC, Spawn, "Yes, they make me cry! Please, make them go away! WAAAAAaaaaa!") end function dlg_6_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren003.mp3", "", "", 240117721, 1491988690, Spawn) AddConversationOption(conversation, "I'll take care of them.", "dlg_6_3") StartConversation(conversation, NPC, Spawn, "They make owies! Don't let them pinch you!") end function dlg_8_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren007.mp3", "", "", 2278432854, 2823393532, Spawn) AddConversationOption(conversation, "Oh no... what now?", "dlg_8_2") StartConversation(conversation, NPC, Spawn, "Oh no! I broke it! WAAAAAaaaaa!") end function dlg_8_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren008.mp3", "", "", 392334320, 811829906, Spawn) AddConversationOption(conversation, "Calm down, calm down. It's just a button.", "dlg_8_3") StartConversation(conversation, NPC, Spawn, "My coat! The button came off! WAAAAaaaa!") end function dlg_8_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren009.mp3", "", "", 4091874190, 3432128478, Spawn) AddConversationOption(conversation, "Okay, just calm down.", "dlg_8_4") AddConversationOption(conversation, "No way, you take it. Goodbye.") StartConversation(conversation, NPC, Spawn, "Take the coat to my mommy. She can fix it!") end function dlg_8_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren010.mp3", "", "", 3660711041, 3242516728, Spawn) AddConversationOption(conversation, "I will.", "dlg_8_5") StartConversation(conversation, NPC, Spawn, "Tell her I didn't mean to break it. ") end function dlg_9_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren002.mp3", "", "", 3768392039, 1880249670, Spawn) AddConversationOption(conversation, "I'll get rid of them for you.... just calm down.", "dlg_9_2") AddConversationOption(conversation, "They are your problem, good luck.") StartConversation(conversation, NPC, Spawn, "Yes, they make me cry! Please, make them go away! WAAAAAaaaaa!") end function dlg_9_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren003.mp3", "", "", 240117721, 1491988690, Spawn) AddConversationOption(conversation, "I'll take care of them.", "dlg_9_3") StartConversation(conversation, NPC, Spawn, "They make owies! Don't let them pinch you!") end function dlg_10_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren006.mp3", "", "", 198532712, 1197028678, Spawn) AddConversationOption(conversation, "Yes... I can tell.", "dlg_10_2") StartConversation(conversation, NPC, Spawn, "Thank you. I don't like buzzies.") end function dlg_10_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren007.mp3", "", "", 2278432854, 2823393532, Spawn) AddConversationOption(conversation, "Oh no... what now?", "dlg_10_3") StartConversation(conversation, NPC, Spawn, "Oh no! I broke it! WAAAAAaaaaa!") end function dlg_10_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren008.mp3", "", "", 392334320, 811829906, Spawn) AddConversationOption(conversation, "Calm down, calm down. It's just a button.", "dlg_10_4") StartConversation(conversation, NPC, Spawn, "My coat! The button came off! WAAAAaaaa!") end function dlg_10_4(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren009.mp3", "", "", 4091874190, 3432128478, Spawn) AddConversationOption(conversation, "Okay, just calm down.", "dlg_10_5") AddConversationOption(conversation, "No way, you take it. Goodbye.") StartConversation(conversation, NPC, Spawn, "Take the coat to my mommy. She can fix it!") end function dlg_10_5(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren010.mp3", "", "", 3660711041, 3242516728, Spawn) AddConversationOption(conversation, "I will.", "dlg_10_6") StartConversation(conversation, NPC, Spawn, "Tell her I didn't mean to break it. ") end function dlg_12_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren012.mp3", "", "", 645889165, 2057650400, Spawn) AddConversationOption(conversation, "You are welcome, Ami. Now mind your mother.", "dlg_12_2") StartConversation(conversation, NPC, Spawn, "Dolly! Dolly! You brought her back! Yay! Thanks!") end function dlg_12_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren013.mp3", "", "", 349671317, 2037979122, Spawn) AddConversationOption(conversation, "Have fun, Ami.", "dlg_12_3") StartConversation(conversation, NPC, Spawn, "I will! I will! Look! Dolly's back! Hahahaha!") end function dlg_14_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren012.mp3", "", "", 645889165, 2057650400, Spawn) AddConversationOption(conversation, "You are welcome, Ami. Now mind your mother.", "dlg_14_2") StartConversation(conversation, NPC, Spawn, "Dolly! Dolly! You brought her back! Yay! Thanks!") end function dlg_14_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/ami_augren/ami_augren013.mp3", "", "", 349671317, 2037979122, Spawn) AddConversationOption(conversation, "Have fun, Ami.", "dlg_14_3") StartConversation(conversation, NPC, Spawn, "I will! I will! Look! Dolly's back! Hahahaha!") end --[[ raw_conversations PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/quest/ami_augren_child_ami_callout_d5efb2d7.mp3", "WAAAAAaaaaaa!", "cry", 3923011773, 3719514479, Spawn) PlayFlavor(NPC, "voiceover/english/exp03_questvo2/ami_augren/_exp03/exp03_rgn_greater_faydark/quest/ami_augren_child_completed_ca7e0b77.mp3", "Thank you for bringing my Dolly back!", "cheer", 2643704601, 749990179, Spawn) --]]