--[[ Script Name : SpawnScripts/GreaterFaydark/GibrienMarsden.lua Script Purpose : Gibrien Marsden Script Author : John Adams Script Date : 2009.03.01 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() choice = math.random(1,2) if choice == 1 then PlayFlavor(NPC, "", "Glad to see you around.", "", 1689589577, 4560189, Spawn) elseif choice == 2 then PlayFlavor(NPC, "", "Good day to live in the trees.", "", 1689589577, 4560189, Spawn) else end PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'm interested in becoming a citizen of Kelethin.", "dlg_57_1") AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") if convo==58 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'm interested in becoming a citizen of Kelethin.", "dlg_58_1") AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end if convo==59 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'm interested in becoming a citizen of Kelethin.", "dlg_59_1") AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end if convo==60 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'm interested in becoming a citizen of Kelethin.", "dlg_60_1") AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end if convo==61 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'm interested in becoming a citizen of Kelethin.", "dlg_61_1") AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end if convo==62 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.", "dlg_62_1") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end if convo==63 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1022.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'd like to work on my citizenship with Kelethin.", "dlg_63_1") AddConversationOption(conversation, "Have I proven my worth to Kelethin yet?") AddConversationOption(conversation, "Nothing right now, thanks.") StartConversation(conversation, NPC, Spawn, "What would you like more information about?") end end function dlg_57_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "How do I do that?") StartConversation(conversation, NPC, Spawn, "Hmm...let me see. Yes, it looks as though you've been doing quite a number of hours of community service for Kelethin. Congratulations, .. GetName(Spawn) .. . You now have the right to apply with Queen Amree for citizenship!") end function dlg_58_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Nevermind, I changed my mind.", "dlg_58_2") StartConversation(conversation, NPC, Spawn, "Are you now? There are a couple of administrative tasks we need to take care of before you can get started. First off, where are you currently considered a citizen? Or are you currently in exile?") end function dlg_59_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "All right.") AddConversationOption(conversation, "I need to take care of something else first.", "dlg_59_2") StartConversation(conversation, NPC, Spawn, "The first thing Queen Amree requests is that you familiarize yourself with the community before you make any commitments that you cannot reverse. Please speak with Nimess Sessi, a courtier in the Royal Court. He only speaks Faerlie, so before you speak with him, if you haven't done so already Miella Maarsitotts will teach you.") end function dlg_60_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "How do I do that?") StartConversation(conversation, NPC, Spawn, "Hmm...let me see. Yes, it looks as though you've been doing quite a number of hours of community service for Kelethin. Congratulations, .. GetName(Spawn) .. . You now have the right to apply with Queen Amree for citizenship!") end function dlg_60_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "That sounds great!", "dlg_60_3") StartConversation(conversation, NPC, Spawn, "It's very simple, really. The Queen will ask you some questions to ascertain your sincerity about making this commitment and then she'll conduct the ceremony herself!") end function dlg_61_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "All right.") AddConversationOption(conversation, "I need to take care of something else first.", "dlg_61_2") StartConversation(conversation, NPC, Spawn, "The first thing Queen Amree requests is that you familiarize yourself with the community before you make any commitments that you cannot reverse. Please speak with Nimess Sessi, a courtier in the Royal Court. He only speaks Faerlie, so before you speak with him, if you haven't done so already Miella Maarsitotts will teach you.") end function dlg_61_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'll be back.", "dlg_61_3") StartConversation(conversation, NPC, Spawn, "Come back once you've done as he recommends and we can get you started on your community tasks.") end function dlg_62_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "All right.", "dlg_62_2") AddConversationOption(conversation, "I need to take care of something else first.") StartConversation(conversation, NPC, Spawn, "The first thing Queen Amree requests is that you familiarize yourself with the community before you make any commitments that you cannot reverse. Please speak with Nimess Sessi, a courtier in the Royal Court. He only speaks Faerlie, so before you speak with him, if you haven't done so already Miella Maarsitotts will teach you.") end function dlg_62_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I'll be back.", "dlg_62_3") StartConversation(conversation, NPC, Spawn, "Come back once you've done as he recommends and we can get you started on your community tasks.") end function dlg_63_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "How do I do that?") StartConversation(conversation, NPC, Spawn, "Hmm...let me see. Yes, it looks as though you've been doing quite a number of hours of community service for Kelethin. Congratulations, .. GetName(Spawn) .. . You now have the right to apply with Queen Amree for citizenship!") end function dlg_63_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "That sounds great!", "dlg_63_3") StartConversation(conversation, NPC, Spawn, "It's very simple, really. The Queen will ask you some questions to ascertain your sincerity about making this commitment and then she'll conduct the ceremony herself!") end function dlg_63_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thanks!", "dlg_63_4") StartConversation(conversation, NPC, Spawn, "Best of luck to you, .. GetName(Spawn) .. . Welcome to Kelethin!") end --[[ raw_conversations PlayFlavor(NPC, "", "Glad to see you around.", "", 1689589577, 4560189, Spawn) PlayFlavor(NPC, "", "Good day to live in the trees.", "", 1689589577, 4560189, Spawn) --]]