--[[ Script Name : SpawnScripts/GreaterFaydark/GlurieStonegrip.lua Script Purpose : Glurie Stonegrip Script Author : John Adams Script Date : 2009.03.01 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_4_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I would like the writ: Crushbone Centurions") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") if convo==5 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_5_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I would like the writ: Crushbone Centurions") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==6 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_6_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I would like the writ: Crushbone Centurions") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==7 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_7_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I would like the writ: Crushbone Centurions") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==15 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_15_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==16 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_16_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==94 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_94_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end if convo==95 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Crushbone Pawns", "dlg_95_1") AddConversationOption(conversation, "I would like the writ: Crushbone Footmen") AddConversationOption(conversation, "I will return to assist you, later.") StartConversation(conversation, NPC, Spawn, "Welcome to the Protectors of Growth, .. GetName(Spawn) .. . We are in need of your help if you are willing to assist us.") end end function dlg_7_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thank you, I'll get started right away.", "dlg_7_2") StartConversation(conversation, NPC, Spawn, "The Protectors of Growth would like for you to eliminate Crushbone pawns to further our cause. Doing so will earn you favor with our organization.") end