--[[ Script Name : SpawnScripts/GreaterFaydark/RelcTulin.lua Script Purpose : Relc Tulin Script Author : John Adams Script Date : 2009.03.01 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_1_1") AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids") AddConversationOption(conversation, "I will return to aid you, later.") StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.") if convo==9 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_9_1") AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids") AddConversationOption(conversation, "I would like the writ: Crushbone Trainers") AddConversationOption(conversation, "I will return to aid you, later.") StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.") end if convo==10 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_10_1") AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids") AddConversationOption(conversation, "I would like the writ: Crushbone Trainers") AddConversationOption(conversation, "I will return to aid you, later.") StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.") end if convo==11 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_11_1") AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids") AddConversationOption(conversation, "I would like the writ: Crushbone Trainers") AddConversationOption(conversation, "I will return to aid you, later.") StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.") end if convo==12 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", "", "", 0, 0, Spawn) AddConversationOption(conversation, "I would like the writ: Saplings", "dlg_12_1") AddConversationOption(conversation, "I would like the writ: Frenzied Virosinoids") AddConversationOption(conversation, "I would like the writ: Crushbone Trainers") AddConversationOption(conversation, "I will return to aid you, later.") StartConversation(conversation, NPC, Spawn, "Rest easy here in the House of Falling Stars, .. GetName(Spawn) .. . However, if you are willing, we could really use your help.") end end function dlg_12_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "", "", "", 0, 0, Spawn) AddConversationOption(conversation, "Thank you, I'll get started right away.", "dlg_12_2") StartConversation(conversation, NPC, Spawn, "The House of Falling Stars would like for you to eliminate angry saplings to further our cause. Doing so will earn you favor with our organization.") end