--[[ Script Name : SpawnScripts/TheLostVillageofKugup/GrroptheForeman.lua Script Purpose : Grrop the Foreman Script Author : neatz09 Script Date : 2023.05.06 Script Notes : Auto-Generated Conversation from PacketParser Data --]] function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) RandomGreeting(NPC, Spawn) end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,10) if choice == 1 then PlayFlavor(NPC, "", "Sure is exhausting.", "", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "Whew, it's break time!", "", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "", "I'm sorry about that, friend. Say, if you're looking to wash that off, ol Grepp keeps a keg o' water over by his tent.", "", 0, 0, Spawn, 0) --Quest elseif choice == 4 then PlayFlavor(NPC, "", "Oh Frrin, calm down! Pikspoh probably just needs another crystal... Don't you have work to do, anyway?", "", 0, 0, Spawn, 0) --Quest elseif choice == 5 then PlayFlavor(NPC, "", "Stop goofing around, Frrin!", "", 0, 0, Spawn, 0) elseif choice == 6 then PlayFlavor(NPC, "", "This is hard work!", "", 0, 0, Spawn, 0) elseif choice == 7 then PlayFlavor(NPC, "", "Would you just look at all these rocks I have to mine?", "", 0, 0, Spawn, 0) elseif choice == 8 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1016.mp3", 0, 0, Spawn) elseif choice == 9 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1016.mp3", 0, 0, Spawn) elseif choice == 10 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1016.mp3", 0, 0, Spawn) end end