--[[ Script Name : SpawnScripts/TheLostVillageofKugup/Oemor.lua Script Purpose : Oemor Script Author : neatz09 Script Date : 2023.04.29 Script Notes : Auto-Generated Conversation from PacketParser Data --]] require "SpawnScripts/Generic/DialogModule" local ColdBloodedRelations = 5808 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) if GetQuestStep(Spawn, ColdBloodedRelations) == 2 then Dialog2(NPC, Spawn) else RandomGreeting(NPC, Spawn) end end function RandomGreeting(NPC, Spawn) local choice = MakeRandomInt(1,6) if choice == 1 then PlayFlavor(NPC, "", "Why don't you just leave me alone you dirty wordmonger... Er, sorry, you're not Teiluj... Uh, hello.", "", 0, 0, Spawn, 0) elseif choice == 2 then PlayFlavor(NPC, "", "I am glad that we worked everything out.", "", 0, 0, Spawn, 0) elseif choice == 3 then PlayFlavor(NPC, "", "Teiluj...", "", 0, 0, Spawn, 0) elseif choice == 4 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1015.mp3", 0, 0, Spawn) elseif choice == 5 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1015.mp3", 0, 0, Spawn) elseif choice == 6 then PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1015.mp3", 0, 0, Spawn) end end function Dialog1(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hello there... Can I help you?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_3_1015.mp3", 0, 0) Dialog.AddOption("I brought you these flowers...") Dialog.AddOption("I have to be going.") Dialog.Start() end function Dialog2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hello there... Can I help you?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_2_1015.mp3", 0, 0) Dialog.AddOption("I brought you these flowers...", "Dialog5") Dialog.AddOption("I have to be going.") Dialog.Start() end function Dialog3(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Did he tell you that? Really? Wow... Maybe I was wrong about him. If you talk to him again, please ask him to come speak with me.") Dialog.AddOption("I would love to.") Dialog.Start() end function Dialog4(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Hello there... Can I help you?") Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1015.mp3", 0, 0) Dialog.AddOption("I brought you these flowers...", "suckafrogdick") -- highjacking this one as well to keep the quest going Dialog.AddOption("I have to be going.") Dialog.Start() end function Dialog5(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("What? Flowers for me? From that weasel Teiluj, no doubt.") Dialog.AddOption("He's not a weasel. He loves you.", "suckafrogdick") Dialog.AddOption("Yeah, uh...") Dialog.Start() end function suckafrogdick(NPC, Spawn) SetStepComplete(Spawn, ColdBloodedRelations, 2) end