--[[ Script Name : SpawnScripts/Nektropos1/NektroposMountedSwineshead.lua Script Purpose : Script Author : smash Script Date : 1/26/2016 Script Notes : --]] function spawn(NPC) end function respawn(NPC) spawn(NPC) end function casted_on(NPC, Spawn, Message) if Message == "inspect" then Dialog1(NPC, Spawn) end end function Dialog1(NPC, Spawn) local conversation = CreateConversation() local fun_name if CanReceiveQuest(Spawn, 175) then fun_name = "Dialog1_1" elseif HasQuest(Spawn, 176) then fun_name = "Dialog1_3" end if not HasCompletedQuest(Spawn, 176) then AddConversationOption(conversation, "Inspect the eyes.", fun_name) end AddConversationOption(conversation, "Stop examining the head.", "CloseConversation") StartDialogConversation(conversation, 1, NPC, Spawn, "This is a mounted boar's head. It appears decayed and smells horrid. It looks as though a taxidermist never preserved it. There is something odd about the eyes.") end function Dialog1_1(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Take the black eye.", "OfferTheBoarsHead") AddConversationOption(conversation, "Stop examining the head.", "CloseConversation") StartDialogConversation(conversation, 1, NPC, Spawn, "The eyes appear to be made of glass, like marbles. One is red and one is black. The black one looks loose.") end function Dialog1_3(NPC, Spawn) local conversation = CreateConversation() if HasQuest(Spawn, 176) then AddConversationOption(conversation, "Place the red eye in the hollow socket.", "Dialog2") end AddConversationOption(conversation, "Stop examining the head.", "CloseConversation") StartDialogConversation(conversation, 1, NPC, Spawn, "There is only one red eye. The eye appears to be made of glass, like a marble. The second eye socket is hollow.") end function Dialog2(NPC, Spawn) local conversation = CreateConversation() AddConversationOption(conversation, "Stop examining the head.", "CloseConversation") StartDialogConversation(conversation, 1, "You place the red marble-like eye in the hollow socket. A key falls from the mouth of the boar. You now have the Library's Key! You also hear a rumbling coming from down the hall.") SetStepComplete(Spawn, 176, 1) --We only want to spawn the swine fiend if there is not one currently spawned so groups don't get swarmed if GetSpawnByLocationID(GetZone(NPC), 1584471) == nil then SpawnByLocationID(GetZone(NPC), 1584471) end end function OfferTheBoarsHead(NPC, Spawn) OfferQuest(NPC, Spawn, 175) end