--[[ Script Name : SpawnScripts/Nettleville/Aves.lua Script Purpose : Aves Script Author : Scatman Script Date : 2009.08.12 Script Notes : --]] require "SpawnScripts/Generic/DialogModule" local FPStout = 5595 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) if GetFactionAmount(Spawn,11)<0 then FaceTarget(NPC, Spawn) PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn) else FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC, "", "", "no", 0, 0, Spawn) Dialog.AddDialog("Shhh! Keep your voice down. Unless my brother sent you, I suggest you find another place to wait for the ferry.") Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves000.mp3", 3237492483, 2034262045) if not HasQuest(Spawn,FPStout) and not HasCompletedQuest (Spawn, FPStout) then Dialog.AddOption("Um... I don't even know who your brother is. I think I'll leave you alone") end if GetQuestStep (Spawn, FPStout)==1 then Dialog.AddOption("Your brother actually sent me to pick up a delivery for him.","FPStoutTurnin") end if HasCompletedQuest (Spawn, FPStout) then Dialog.AddOption("I've done all I care to do for you and your brother. Good day.") end Dialog.Start() end end function FPStoutTurnin(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) Dialog.AddDialog("Good good! Here is the small crate he wants. Take it straight to him and don't stop to converse with any guards. I'd take it to him but my face is too... famous around these parts.") Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves001.mp3", 854559524, 3758157918) Dialog.AddOption("Should I be concerned about what is in this crate?", "FPStoutTurnin2") Dialog.Start() end function FPStoutTurnin2(NPC, Spawn) FaceTarget(NPC, Spawn) Dialog.New(NPC, Spawn) PlayFlavor(NPC,"","","shrug",0,0,Spawn) Dialog.AddDialog("Well, considering you're carrying some of Freeport's finest stout, I don't think making small talk with the guards is wise. They don't take kindly to hooch crossing in these walls. Now, hurry back to Verth. By now he's dry as a bone!") Dialog.AddVoiceover("voiceover/english/aves/qey_village01/aves002.mp3", 1813890327, 1734189734) Dialog.AddOption("...Alright.", "QuestUpdate") Dialog.Start() end function QuestUpdate(NPC, Spawn) SetStepComplete(Spawn, FPStout, 1) end