--[[ Script Name : SpawnScripts/Nettleville/BahatiLinnxar.lua Script Purpose : Bahati Linnxar Script Author : Scatman Script Date : 2008.10.08 Script Notes : --]] local QUEST_3_FROM_HELAIN = 297 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasQuest(Spawn, QUEST_3_FROM_HELAIN) and GetQuestStep(Spawn, QUEST_3_FROM_HELAIN) >= 3 then if GetQuestStep(Spawn, QUEST_3_FROM_HELAIN) == 3 then PlayFlavor(NPC, "voiceover/english/tutorial_revamp/bahati_linnxar/qey_village01/quests/newbie_path_human/bahatilinnxar001.mp3", "", "", 1302404372, 2531656487, Spawn) AddConversationOption(conversation, "Actually, I have come seeking work. Helain Conyers thought you may have some work for me. ", "dlg_21_1") StartConversation(conversation, NPC, Spawn, "Take a look at the stock my colleague has. You'll never beat these prices in the city!") else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/bahati_linnxar/qey_village01/quests/newbie_path_human/bahatilinnxar005.mp3", "", "", 2124702134, 1087800456, Spawn) AddConversationOption(conversation, "And you, in yours, Bahati.") StartConversation(conversation, NPC, Spawn, "I wish you luck in your hunts, adventurer.") end else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/bahati_linnxar/qey_village01/quests/newbie_path_human/bahatilinnxar004.mp3", "", "", 4186730330, 845855960, Spawn) AddConversationOption(conversation, "Perhaps, I will.", "dlg_6_1") StartConversation(conversation, NPC, Spawn, "Take a look at the stock my colleague has. You'll never beat these prices in the city! ") end end function dlg_21_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/bahati_linnxar/qey_village01/quests/newbie_path_human/bahatilinnxar002.mp3", "", "", 2304357496, 4139870, Spawn) AddConversationOption(conversation, "At least you find it then. No work for me then, I suppose? ", "dlg_21_2") StartConversation(conversation, NPC, Spawn, "She did, eh? She is a sweetie, but a bit of an oddball. What is not to love about the hunt? The hunt is where I find my inner peace! ") end function dlg_21_2(NPC, Spawn) SetStepComplete(Spawn, QUEST_3_FROM_HELAIN, 3) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/bahati_linnxar/qey_village01/quests/newbie_path_human/bahatilinnxar003.mp3", "", "", 1543408868, 3252040827, Spawn) AddConversationOption(conversation, "I understand. Enjoy the day, Bahati.", "dlg_21_3") StartConversation(conversation, NPC, Spawn, "No, I have nothing to offer you. ") end