--[[ Script Name : SpawnScripts/Nettleville/DarianWells.lua Script Purpose : Darian Wells Script Author : Scatman Script Date : 2009.08.12 Script Notes : --]] function spawn(NPC) SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange") end function respawn(NPC) spawn(NPC) end function InRange(NPC, Spawn) local chance = math.random(0, 100) if chance <= 25 then Talk(NPC, Spawn) end end function LeaveRange(NPC, Spawn) end function hailed(NPC, Spawn) Talk(NPC, Spawn) end function Talk(NPC, Spawn) FaceTarget(NPC, Spawn) local choice = math.random(1, 4) if choice == 1 then PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 507535350, 484861631, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 1383875147, 384287053, Spawn) elseif choice == 3 then PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger? It must be around here somewhere!", "confused", 515505319, 274009138, Spawn) elseif choice == 4 then PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 3492716408, 910029111, Spawn) end end