--[[ Script Name : SpawnScripts/Nettleville/Gunta.lua Script Purpose : Gunta Script Author : Scatman Script Date : 2009.08.21 Script Notes : --]] -- Quest ID's local CURIOUS_FINDINGS = 301 function spawn(NPC) end function respawn(NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() if HasCompletedQuest(Spawn, CURIOUS_FINDINGS) then Say(NPC, "I'm sorry but I'm still too busy to help.") elseif HasQuest(Spawn, CURIOUS_FINDINGS) then if GetQuestStep(Spawn, CURIOUS_FINDINGS) == 2 then INeedHelp(NPC, Spawn) else Say(NPC, "I'm sorry but I'm still too busy to help.") end else PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/qst_assistant_gunta_notonquest_8aefe111.mp3", "I am very, very busy.", "", 3535297404, 3189268893, Spawn) end end function INeedHelp(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta001.mp3", "", "", 1890824744, 2425957227, Spawn) AddConversationOption(conversation, "I need your help identifying a substance.", "dlg_21_1") StartConversation(conversation, NPC, Spawn, "I'm very busy right now.") end function dlg_21_1(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta002.mp3", "", "", 3053564610, 3469356584, Spawn) AddConversationOption(conversation, "But this is very important.", "dlg_21_2") StartConversation(conversation, NPC, Spawn, "I'm very busy sorting and labeling, sorry.") end function dlg_21_2(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta003.mp3", "", "", 1473302109, 3079393007, Spawn) AddConversationOption(conversation, "Is there nothing you can do to help me?", "dlg_21_3") StartConversation(conversation, NPC, Spawn, "So is this. If I don't get this done soon I may not be an assistant anymore!") end function dlg_21_3(NPC, Spawn) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta004.mp3", "", "", 1009574595, 614031457, Spawn) AddConversationOption(conversation, "What about the Alchemist?", "dlg_21_4") StartConversation(conversation, NPC, Spawn, "Sorry, no!") end function dlg_21_4(NPC, Spawn) SetStepComplete(Spawn, CURIOUS_FINDINGS, 2) FaceTarget(NPC, Spawn) conversation = CreateConversation() PlayFlavor(NPC, "voiceover/english/tutorial_revamp/gunta/qey_village01/quests/assistant_gunta/assistant_gunta005.mp3", "", "", 4103083518, 610136263, Spawn) AddConversationOption(conversation, "Well... thanks, I guess.") StartConversation(conversation, NPC, Spawn, "I wouldn't bother talking to him. He has problems of his own to worry about.") end